// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Deep equality test via reflection

package reflect

import (
	
	
)

// During deepValueEqual, must keep track of checks that are
// in progress. The comparison algorithm assumes that all
// checks in progress are true when it reencounters them.
// Visited comparisons are stored in a map indexed by visit.
type visit struct {
	a1  unsafe.Pointer
	a2  unsafe.Pointer
	typ Type
}

// Tests for deep equality using reflected types. The map argument tracks
// comparisons that have already been seen, which allows short circuiting on
// recursive types.
func (,  Value,  map[visit]bool) bool {
	if !.IsValid() || !.IsValid() {
		return .IsValid() == .IsValid()
	}
	if .Type() != .Type() {
		return false
	}

	// We want to avoid putting more in the visited map than we need to.
	// For any possible reference cycle that might be encountered,
	// hard(v1, v2) needs to return true for at least one of the types in the cycle,
	// and it's safe and valid to get Value's internal pointer.
	 := func(,  Value) bool {
		switch .Kind() {
		case Pointer:
			if .typ().PtrBytes == 0 {
				// not-in-heap pointers can't be cyclic.
				// At least, all of our current uses of runtime/internal/sys.NotInHeap
				// have that property. The runtime ones aren't cyclic (and we don't use
				// DeepEqual on them anyway), and the cgo-generated ones are
				// all empty structs.
				return false
			}
			fallthrough
		case Map, Slice, Interface:
			// Nil pointers cannot be cyclic. Avoid putting them in the visited map.
			return !.IsNil() && !.IsNil()
		}
		return false
	}

	if (, ) {
		// For a Pointer or Map value, we need to check flagIndir,
		// which we do by calling the pointer method.
		// For Slice or Interface, flagIndir is always set,
		// and using v.ptr suffices.
		 := func( Value) unsafe.Pointer {
			switch .Kind() {
			case Pointer, Map:
				return .pointer()
			default:
				return .ptr
			}
		}
		 := ()
		 := ()
		if uintptr() > uintptr() {
			// Canonicalize order to reduce number of entries in visited.
			// Assumes non-moving garbage collector.
			,  = , 
		}

		// Short circuit if references are already seen.
		 := .Type()
		 := visit{, , }
		if [] {
			return true
		}

		// Remember for later.
		[] = true
	}

	switch .Kind() {
	case Array:
		for  := 0;  < .Len(); ++ {
			if !(.Index(), .Index(), ) {
				return false
			}
		}
		return true
	case Slice:
		if .IsNil() != .IsNil() {
			return false
		}
		if .Len() != .Len() {
			return false
		}
		if .UnsafePointer() == .UnsafePointer() {
			return true
		}
		// Special case for []byte, which is common.
		if .Type().Elem().Kind() == Uint8 {
			return bytealg.Equal(.Bytes(), .Bytes())
		}
		for  := 0;  < .Len(); ++ {
			if !(.Index(), .Index(), ) {
				return false
			}
		}
		return true
	case Interface:
		if .IsNil() || .IsNil() {
			return .IsNil() == .IsNil()
		}
		return (.Elem(), .Elem(), )
	case Pointer:
		if .UnsafePointer() == .UnsafePointer() {
			return true
		}
		return (.Elem(), .Elem(), )
	case Struct:
		for ,  := 0, .NumField();  < ; ++ {
			if !(.Field(), .Field(), ) {
				return false
			}
		}
		return true
	case Map:
		if .IsNil() != .IsNil() {
			return false
		}
		if .Len() != .Len() {
			return false
		}
		if .UnsafePointer() == .UnsafePointer() {
			return true
		}
		for ,  := range .MapKeys() {
			 := .MapIndex()
			 := .MapIndex()
			if !.IsValid() || !.IsValid() || !(, , ) {
				return false
			}
		}
		return true
	case Func:
		if .IsNil() && .IsNil() {
			return true
		}
		// Can't do better than this:
		return false
	case Int, Int8, Int16, Int32, Int64:
		return .Int() == .Int()
	case Uint, Uint8, Uint16, Uint32, Uint64, Uintptr:
		return .Uint() == .Uint()
	case String:
		return .String() == .String()
	case Bool:
		return .Bool() == .Bool()
	case Float32, Float64:
		return .Float() == .Float()
	case Complex64, Complex128:
		return .Complex() == .Complex()
	default:
		// Normal equality suffices
		return valueInterface(, false) == valueInterface(, false)
	}
}

// DeepEqual reports whether x and y are “deeply equal,” defined as follows.
// Two values of identical type are deeply equal if one of the following cases applies.
// Values of distinct types are never deeply equal.
//
// Array values are deeply equal when their corresponding elements are deeply equal.
//
// Struct values are deeply equal if their corresponding fields,
// both exported and unexported, are deeply equal.
//
// Func values are deeply equal if both are nil; otherwise they are not deeply equal.
//
// Interface values are deeply equal if they hold deeply equal concrete values.
//
// Map values are deeply equal when all of the following are true:
// they are both nil or both non-nil, they have the same length,
// and either they are the same map object or their corresponding keys
// (matched using Go equality) map to deeply equal values.
//
// Pointer values are deeply equal if they are equal using Go's == operator
// or if they point to deeply equal values.
//
// Slice values are deeply equal when all of the following are true:
// they are both nil or both non-nil, they have the same length,
// and either they point to the same initial entry of the same underlying array
// (that is, &x[0] == &y[0]) or their corresponding elements (up to length) are deeply equal.
// Note that a non-nil empty slice and a nil slice (for example, []byte{} and []byte(nil))
// are not deeply equal.
//
// Other values - numbers, bools, strings, and channels - are deeply equal
// if they are equal using Go's == operator.
//
// In general DeepEqual is a recursive relaxation of Go's == operator.
// However, this idea is impossible to implement without some inconsistency.
// Specifically, it is possible for a value to be unequal to itself,
// either because it is of func type (uncomparable in general)
// or because it is a floating-point NaN value (not equal to itself in floating-point comparison),
// or because it is an array, struct, or interface containing
// such a value.
// On the other hand, pointer values are always equal to themselves,
// even if they point at or contain such problematic values,
// because they compare equal using Go's == operator, and that
// is a sufficient condition to be deeply equal, regardless of content.
// DeepEqual has been defined so that the same short-cut applies
// to slices and maps: if x and y are the same slice or the same map,
// they are deeply equal regardless of content.
//
// As DeepEqual traverses the data values it may find a cycle. The
// second and subsequent times that DeepEqual compares two pointer
// values that have been compared before, it treats the values as
// equal rather than examining the values to which they point.
// This ensures that DeepEqual terminates.
func (,  any) bool {
	if  == nil ||  == nil {
		return  == 
	}
	 := ValueOf()
	 := ValueOf()
	if .Type() != .Type() {
		return false
	}
	return deepValueEqual(, , make(map[visit]bool))
}