type github.com/gotd/td/tg.InputBotInlineResultGame

33 uses

	github.com/gotd/td/tg (current package)
		tl_input_bot_inline_result_gen.go#L1071: type InputBotInlineResultGame struct {
		tl_input_bot_inline_result_gen.go#L1084: func (i InputBotInlineResultGame) construct() InputBotInlineResultClass { return &i }
		tl_input_bot_inline_result_gen.go#L1088: 	_ bin.Encoder     = &InputBotInlineResultGame{}
		tl_input_bot_inline_result_gen.go#L1089: 	_ bin.Decoder     = &InputBotInlineResultGame{}
		tl_input_bot_inline_result_gen.go#L1090: 	_ bin.BareEncoder = &InputBotInlineResultGame{}
		tl_input_bot_inline_result_gen.go#L1091: 	_ bin.BareDecoder = &InputBotInlineResultGame{}
		tl_input_bot_inline_result_gen.go#L1093: 	_ InputBotInlineResultClass = &InputBotInlineResultGame{}
		tl_input_bot_inline_result_gen.go#L1096: func (i *InputBotInlineResultGame) Zero() bool {
		tl_input_bot_inline_result_gen.go#L1114: func (i *InputBotInlineResultGame) String() string {
		tl_input_bot_inline_result_gen.go#L1118: 	type Alias InputBotInlineResultGame
		tl_input_bot_inline_result_gen.go#L1123: func (i *InputBotInlineResultGame) FillFrom(from interface {
		tl_input_bot_inline_result_gen.go#L1136: func (*InputBotInlineResultGame) TypeID() uint32 {
		tl_input_bot_inline_result_gen.go#L1141: func (*InputBotInlineResultGame) TypeName() string {
		tl_input_bot_inline_result_gen.go#L1146: func (i *InputBotInlineResultGame) TypeInfo() tdp.Type {
		tl_input_bot_inline_result_gen.go#L1173: func (i *InputBotInlineResultGame) Encode(b *bin.Buffer) error {
		tl_input_bot_inline_result_gen.go#L1182: func (i *InputBotInlineResultGame) EncodeBare(b *bin.Buffer) error {
		tl_input_bot_inline_result_gen.go#L1198: func (i *InputBotInlineResultGame) Decode(b *bin.Buffer) error {
		tl_input_bot_inline_result_gen.go#L1209: func (i *InputBotInlineResultGame) DecodeBare(b *bin.Buffer) error {
		tl_input_bot_inline_result_gen.go#L1238: func (i *InputBotInlineResultGame) GetID() (value string) {
		tl_input_bot_inline_result_gen.go#L1246: func (i *InputBotInlineResultGame) GetShortName() (value string) {
		tl_input_bot_inline_result_gen.go#L1254: func (i *InputBotInlineResultGame) GetSendMessage() (value InputBotInlineMessageClass) {
		tl_input_bot_inline_result_gen.go#L1336: 		v := InputBotInlineResultGame{}
		tl_input_bot_inline_result_slices_gen.go#L161: 		value, ok := elem.(*InputBotInlineResultGame)
		tl_input_bot_inline_result_slices_gen.go#L418: type InputBotInlineResultGameArray []InputBotInlineResultGame
		tl_input_bot_inline_result_slices_gen.go#L421: func (s InputBotInlineResultGameArray) Sort(less func(a, b InputBotInlineResultGame) bool) InputBotInlineResultGameArray {
		tl_input_bot_inline_result_slices_gen.go#L429: func (s InputBotInlineResultGameArray) SortStable(less func(a, b InputBotInlineResultGame) bool) InputBotInlineResultGameArray {
		tl_input_bot_inline_result_slices_gen.go#L437: func (s InputBotInlineResultGameArray) Retain(keep func(x InputBotInlineResultGame) bool) InputBotInlineResultGameArray {
		tl_input_bot_inline_result_slices_gen.go#L451: func (s InputBotInlineResultGameArray) First() (v InputBotInlineResultGame, ok bool) {
		tl_input_bot_inline_result_slices_gen.go#L459: func (s InputBotInlineResultGameArray) Last() (v InputBotInlineResultGame, ok bool) {
		tl_input_bot_inline_result_slices_gen.go#L467: func (s *InputBotInlineResultGameArray) PopFirst() (v InputBotInlineResultGame, ok bool) {
		tl_input_bot_inline_result_slices_gen.go#L477: 	var zero InputBotInlineResultGame
		tl_input_bot_inline_result_slices_gen.go#L486: func (s *InputBotInlineResultGameArray) Pop() (v InputBotInlineResultGame, ok bool) {
		tl_registry_gen.go#L4189: 		InputBotInlineResultGameTypeID:                           func() bin.Object { return &InputBotInlineResultGame{} },