type github.com/gotd/td/tg.InputMediaGame
31 uses
github.com/gotd/td/tg (current package)
tl_input_media_gen.go#L2630: type InputMediaGame struct {
tl_input_media_gen.go#L2639: func (i InputMediaGame) construct() InputMediaClass { return &i }
tl_input_media_gen.go#L2643: _ bin.Encoder = &InputMediaGame{}
tl_input_media_gen.go#L2644: _ bin.Decoder = &InputMediaGame{}
tl_input_media_gen.go#L2645: _ bin.BareEncoder = &InputMediaGame{}
tl_input_media_gen.go#L2646: _ bin.BareDecoder = &InputMediaGame{}
tl_input_media_gen.go#L2648: _ InputMediaClass = &InputMediaGame{}
tl_input_media_gen.go#L2651: func (i *InputMediaGame) Zero() bool {
tl_input_media_gen.go#L2663: func (i *InputMediaGame) String() string {
tl_input_media_gen.go#L2667: type Alias InputMediaGame
tl_input_media_gen.go#L2672: func (i *InputMediaGame) FillFrom(from interface {
tl_input_media_gen.go#L2681: func (*InputMediaGame) TypeID() uint32 {
tl_input_media_gen.go#L2686: func (*InputMediaGame) TypeName() string {
tl_input_media_gen.go#L2691: func (i *InputMediaGame) TypeInfo() tdp.Type {
tl_input_media_gen.go#L2710: func (i *InputMediaGame) Encode(b *bin.Buffer) error {
tl_input_media_gen.go#L2719: func (i *InputMediaGame) EncodeBare(b *bin.Buffer) error {
tl_input_media_gen.go#L2733: func (i *InputMediaGame) Decode(b *bin.Buffer) error {
tl_input_media_gen.go#L2744: func (i *InputMediaGame) DecodeBare(b *bin.Buffer) error {
tl_input_media_gen.go#L2759: func (i *InputMediaGame) GetID() (value InputGameClass) {
tl_input_media_gen.go#L4616: v := InputMediaGame{}
tl_input_media_slices_gen.go#L239: value, ok := elem.(*InputMediaGame)
tl_input_media_slices_gen.go#L1066: type InputMediaGameArray []InputMediaGame
tl_input_media_slices_gen.go#L1069: func (s InputMediaGameArray) Sort(less func(a, b InputMediaGame) bool) InputMediaGameArray {
tl_input_media_slices_gen.go#L1077: func (s InputMediaGameArray) SortStable(less func(a, b InputMediaGame) bool) InputMediaGameArray {
tl_input_media_slices_gen.go#L1085: func (s InputMediaGameArray) Retain(keep func(x InputMediaGame) bool) InputMediaGameArray {
tl_input_media_slices_gen.go#L1099: func (s InputMediaGameArray) First() (v InputMediaGame, ok bool) {
tl_input_media_slices_gen.go#L1107: func (s InputMediaGameArray) Last() (v InputMediaGame, ok bool) {
tl_input_media_slices_gen.go#L1115: func (s *InputMediaGameArray) PopFirst() (v InputMediaGame, ok bool) {
tl_input_media_slices_gen.go#L1125: var zero InputMediaGame
tl_input_media_slices_gen.go#L1134: func (s *InputMediaGameArray) Pop() (v InputMediaGame, ok bool) {
tl_registry_gen.go#L3633: InputMediaGameTypeID: func() bin.Object { return &InputMediaGame{} },
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