type github.com/gotd/td/tg.InputMediaGame
31 uses
github.com/gotd/td/tg (current package)
tl_input_media_gen.go#L3113: type InputMediaGame struct {
tl_input_media_gen.go#L3122: func (i InputMediaGame) construct() InputMediaClass { return &i }
tl_input_media_gen.go#L3126: _ bin.Encoder = &InputMediaGame{}
tl_input_media_gen.go#L3127: _ bin.Decoder = &InputMediaGame{}
tl_input_media_gen.go#L3128: _ bin.BareEncoder = &InputMediaGame{}
tl_input_media_gen.go#L3129: _ bin.BareDecoder = &InputMediaGame{}
tl_input_media_gen.go#L3131: _ InputMediaClass = &InputMediaGame{}
tl_input_media_gen.go#L3134: func (i *InputMediaGame) Zero() bool {
tl_input_media_gen.go#L3146: func (i *InputMediaGame) String() string {
tl_input_media_gen.go#L3150: type Alias InputMediaGame
tl_input_media_gen.go#L3155: func (i *InputMediaGame) FillFrom(from interface {
tl_input_media_gen.go#L3164: func (*InputMediaGame) TypeID() uint32 {
tl_input_media_gen.go#L3169: func (*InputMediaGame) TypeName() string {
tl_input_media_gen.go#L3174: func (i *InputMediaGame) TypeInfo() tdp.Type {
tl_input_media_gen.go#L3193: func (i *InputMediaGame) Encode(b *bin.Buffer) error {
tl_input_media_gen.go#L3202: func (i *InputMediaGame) EncodeBare(b *bin.Buffer) error {
tl_input_media_gen.go#L3216: func (i *InputMediaGame) Decode(b *bin.Buffer) error {
tl_input_media_gen.go#L3227: func (i *InputMediaGame) DecodeBare(b *bin.Buffer) error {
tl_input_media_gen.go#L3242: func (i *InputMediaGame) GetID() (value InputGameClass) {
tl_input_media_gen.go#L5842: v := InputMediaGame{}
tl_input_media_slices_gen.go#L239: value, ok := elem.(*InputMediaGame)
tl_input_media_slices_gen.go#L1105: type InputMediaGameArray []InputMediaGame
tl_input_media_slices_gen.go#L1108: func (s InputMediaGameArray) Sort(less func(a, b InputMediaGame) bool) InputMediaGameArray {
tl_input_media_slices_gen.go#L1116: func (s InputMediaGameArray) SortStable(less func(a, b InputMediaGame) bool) InputMediaGameArray {
tl_input_media_slices_gen.go#L1124: func (s InputMediaGameArray) Retain(keep func(x InputMediaGame) bool) InputMediaGameArray {
tl_input_media_slices_gen.go#L1138: func (s InputMediaGameArray) First() (v InputMediaGame, ok bool) {
tl_input_media_slices_gen.go#L1146: func (s InputMediaGameArray) Last() (v InputMediaGame, ok bool) {
tl_input_media_slices_gen.go#L1154: func (s *InputMediaGameArray) PopFirst() (v InputMediaGame, ok bool) {
tl_input_media_slices_gen.go#L1164: var zero InputMediaGame
tl_input_media_slices_gen.go#L1173: func (s *InputMediaGameArray) Pop() (v InputMediaGame, ok bool) {
tl_registry_gen.go#L4926: InputMediaGameTypeID: func() bin.Object { return &InputMediaGame{} },
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