type github.com/gotd/td/tg.KeyboardButtonGame
31 uses
github.com/gotd/td/tg (current package)
tl_keyboard_button_gen.go#L1128: type KeyboardButtonGame struct {
tl_keyboard_button_gen.go#L1137: func (k KeyboardButtonGame) construct() KeyboardButtonClass { return &k }
tl_keyboard_button_gen.go#L1141: _ bin.Encoder = &KeyboardButtonGame{}
tl_keyboard_button_gen.go#L1142: _ bin.Decoder = &KeyboardButtonGame{}
tl_keyboard_button_gen.go#L1143: _ bin.BareEncoder = &KeyboardButtonGame{}
tl_keyboard_button_gen.go#L1144: _ bin.BareDecoder = &KeyboardButtonGame{}
tl_keyboard_button_gen.go#L1146: _ KeyboardButtonClass = &KeyboardButtonGame{}
tl_keyboard_button_gen.go#L1149: func (k *KeyboardButtonGame) Zero() bool {
tl_keyboard_button_gen.go#L1161: func (k *KeyboardButtonGame) String() string {
tl_keyboard_button_gen.go#L1165: type Alias KeyboardButtonGame
tl_keyboard_button_gen.go#L1170: func (k *KeyboardButtonGame) FillFrom(from interface {
tl_keyboard_button_gen.go#L1179: func (*KeyboardButtonGame) TypeID() uint32 {
tl_keyboard_button_gen.go#L1184: func (*KeyboardButtonGame) TypeName() string {
tl_keyboard_button_gen.go#L1189: func (k *KeyboardButtonGame) TypeInfo() tdp.Type {
tl_keyboard_button_gen.go#L1208: func (k *KeyboardButtonGame) Encode(b *bin.Buffer) error {
tl_keyboard_button_gen.go#L1217: func (k *KeyboardButtonGame) EncodeBare(b *bin.Buffer) error {
tl_keyboard_button_gen.go#L1226: func (k *KeyboardButtonGame) Decode(b *bin.Buffer) error {
tl_keyboard_button_gen.go#L1237: func (k *KeyboardButtonGame) DecodeBare(b *bin.Buffer) error {
tl_keyboard_button_gen.go#L1252: func (k *KeyboardButtonGame) GetText() (value string) {
tl_keyboard_button_gen.go#L3216: v := KeyboardButtonGame{}
tl_keyboard_button_slices_gen.go#L200: value, ok := elem.(*KeyboardButtonGame)
tl_keyboard_button_slices_gen.go#L820: type KeyboardButtonGameArray []KeyboardButtonGame
tl_keyboard_button_slices_gen.go#L823: func (s KeyboardButtonGameArray) Sort(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L831: func (s KeyboardButtonGameArray) SortStable(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L839: func (s KeyboardButtonGameArray) Retain(keep func(x KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L853: func (s KeyboardButtonGameArray) First() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L861: func (s KeyboardButtonGameArray) Last() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L869: func (s *KeyboardButtonGameArray) PopFirst() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L879: var zero KeyboardButtonGame
tl_keyboard_button_slices_gen.go#L888: func (s *KeyboardButtonGameArray) Pop() (v KeyboardButtonGame, ok bool) {
tl_registry_gen.go#L4112: KeyboardButtonGameTypeID: func() bin.Object { return &KeyboardButtonGame{} },
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