type github.com/gotd/td/tg.KeyboardButtonGame

34 uses

	github.com/gotd/td/tg (current package)
		tl_keyboard_button_gen.go#L1518: type KeyboardButtonGame struct {
		tl_keyboard_button_gen.go#L1539: func (k KeyboardButtonGame) construct() KeyboardButtonClass { return &k }
		tl_keyboard_button_gen.go#L1543: 	_ bin.Encoder     = &KeyboardButtonGame{}
		tl_keyboard_button_gen.go#L1544: 	_ bin.Decoder     = &KeyboardButtonGame{}
		tl_keyboard_button_gen.go#L1545: 	_ bin.BareEncoder = &KeyboardButtonGame{}
		tl_keyboard_button_gen.go#L1546: 	_ bin.BareDecoder = &KeyboardButtonGame{}
		tl_keyboard_button_gen.go#L1548: 	_ KeyboardButtonClass = &KeyboardButtonGame{}
		tl_keyboard_button_gen.go#L1551: func (k *KeyboardButtonGame) Zero() bool {
		tl_keyboard_button_gen.go#L1569: func (k *KeyboardButtonGame) String() string {
		tl_keyboard_button_gen.go#L1573: 	type Alias KeyboardButtonGame
		tl_keyboard_button_gen.go#L1578: func (k *KeyboardButtonGame) FillFrom(from interface {
		tl_keyboard_button_gen.go#L1592: func (*KeyboardButtonGame) TypeID() uint32 {
		tl_keyboard_button_gen.go#L1597: func (*KeyboardButtonGame) TypeName() string {
		tl_keyboard_button_gen.go#L1602: func (k *KeyboardButtonGame) TypeInfo() tdp.Type {
		tl_keyboard_button_gen.go#L1626: func (k *KeyboardButtonGame) SetFlags() {
		tl_keyboard_button_gen.go#L1633: func (k *KeyboardButtonGame) Encode(b *bin.Buffer) error {
		tl_keyboard_button_gen.go#L1642: func (k *KeyboardButtonGame) EncodeBare(b *bin.Buffer) error {
		tl_keyboard_button_gen.go#L1660: func (k *KeyboardButtonGame) Decode(b *bin.Buffer) error {
		tl_keyboard_button_gen.go#L1671: func (k *KeyboardButtonGame) DecodeBare(b *bin.Buffer) error {
		tl_keyboard_button_gen.go#L1696: func (k *KeyboardButtonGame) SetStyle(value KeyboardButtonStyle) {
		tl_keyboard_button_gen.go#L1703: func (k *KeyboardButtonGame) GetStyle() (value KeyboardButtonStyle, ok bool) {
		tl_keyboard_button_gen.go#L1714: func (k *KeyboardButtonGame) GetText() (value string) {
		tl_keyboard_button_gen.go#L4933: 		v := KeyboardButtonGame{}
		tl_keyboard_button_slices_gen.go#L200: 		value, ok := elem.(*KeyboardButtonGame)
		tl_keyboard_button_slices_gen.go#L846: type KeyboardButtonGameArray []KeyboardButtonGame
		tl_keyboard_button_slices_gen.go#L849: func (s KeyboardButtonGameArray) Sort(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
		tl_keyboard_button_slices_gen.go#L857: func (s KeyboardButtonGameArray) SortStable(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
		tl_keyboard_button_slices_gen.go#L865: func (s KeyboardButtonGameArray) Retain(keep func(x KeyboardButtonGame) bool) KeyboardButtonGameArray {
		tl_keyboard_button_slices_gen.go#L879: func (s KeyboardButtonGameArray) First() (v KeyboardButtonGame, ok bool) {
		tl_keyboard_button_slices_gen.go#L887: func (s KeyboardButtonGameArray) Last() (v KeyboardButtonGame, ok bool) {
		tl_keyboard_button_slices_gen.go#L895: func (s *KeyboardButtonGameArray) PopFirst() (v KeyboardButtonGame, ok bool) {
		tl_keyboard_button_slices_gen.go#L905: 	var zero KeyboardButtonGame
		tl_keyboard_button_slices_gen.go#L914: func (s *KeyboardButtonGameArray) Pop() (v KeyboardButtonGame, ok bool) {
		tl_registry_gen.go#L5495: 		KeyboardButtonGameTypeID:                                 func() bin.Object { return &KeyboardButtonGame{} },