type github.com/gotd/td/tg.KeyboardButtonGameArray
12 uses
github.com/gotd/td/tg (current package)
tl_keyboard_button_slices_gen.go#L198: func (s KeyboardButtonClassArray) AsKeyboardButtonGame() (to KeyboardButtonGameArray) {
tl_keyboard_button_slices_gen.go#L820: type KeyboardButtonGameArray []KeyboardButtonGame
tl_keyboard_button_slices_gen.go#L823: func (s KeyboardButtonGameArray) Sort(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L831: func (s KeyboardButtonGameArray) SortStable(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L839: func (s KeyboardButtonGameArray) Retain(keep func(x KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L853: func (s KeyboardButtonGameArray) First() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L861: func (s KeyboardButtonGameArray) Last() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L869: func (s *KeyboardButtonGameArray) PopFirst() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L888: func (s *KeyboardButtonGameArray) Pop() (v KeyboardButtonGame, ok bool) {
The pages are generated with Golds v0.6.7. (GOOS=linux GOARCH=amd64) Golds is a Go 101 project developed by Tapir Liu. PR and bug reports are welcome and can be submitted to the issue list. Please follow @Go100and1 (reachable from the left QR code) to get the latest news of Golds. |