type github.com/gotd/td/tg.KeyboardButtonGameArray

12 uses

	github.com/gotd/td/tg (current package)
		tl_keyboard_button_slices_gen.go#L198: func (s KeyboardButtonClassArray) AsKeyboardButtonGame() (to KeyboardButtonGameArray) {
		tl_keyboard_button_slices_gen.go#L820: type KeyboardButtonGameArray []KeyboardButtonGame
		tl_keyboard_button_slices_gen.go#L823: func (s KeyboardButtonGameArray) Sort(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
		tl_keyboard_button_slices_gen.go#L831: func (s KeyboardButtonGameArray) SortStable(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
		tl_keyboard_button_slices_gen.go#L839: func (s KeyboardButtonGameArray) Retain(keep func(x KeyboardButtonGame) bool) KeyboardButtonGameArray {
		tl_keyboard_button_slices_gen.go#L853: func (s KeyboardButtonGameArray) First() (v KeyboardButtonGame, ok bool) {
		tl_keyboard_button_slices_gen.go#L861: func (s KeyboardButtonGameArray) Last() (v KeyboardButtonGame, ok bool) {
		tl_keyboard_button_slices_gen.go#L869: func (s *KeyboardButtonGameArray) PopFirst() (v KeyboardButtonGame, ok bool) {
		tl_keyboard_button_slices_gen.go#L888: func (s *KeyboardButtonGameArray) Pop() (v KeyboardButtonGame, ok bool) {