type github.com/gotd/td/tg.KeyboardButtonGameArray
12 uses
github.com/gotd/td/tg (current package)
tl_keyboard_button_slices_gen.go#L198: func (s KeyboardButtonClassArray) AsKeyboardButtonGame() (to KeyboardButtonGameArray) {
tl_keyboard_button_slices_gen.go#L846: type KeyboardButtonGameArray []KeyboardButtonGame
tl_keyboard_button_slices_gen.go#L849: func (s KeyboardButtonGameArray) Sort(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L857: func (s KeyboardButtonGameArray) SortStable(less func(a, b KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L865: func (s KeyboardButtonGameArray) Retain(keep func(x KeyboardButtonGame) bool) KeyboardButtonGameArray {
tl_keyboard_button_slices_gen.go#L879: func (s KeyboardButtonGameArray) First() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L887: func (s KeyboardButtonGameArray) Last() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L895: func (s *KeyboardButtonGameArray) PopFirst() (v KeyboardButtonGame, ok bool) {
tl_keyboard_button_slices_gen.go#L914: func (s *KeyboardButtonGameArray) Pop() (v KeyboardButtonGame, ok bool) {
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