package atomic
Import Path
sync/atomic (on go.dev)
Dependency Relation
imports one package, and imported by 32 packages
Involved Source Files
Package atomic provides low-level atomic memory primitives
useful for implementing synchronization algorithms.
These functions require great care to be used correctly.
Except for special, low-level applications, synchronization is better
done with channels or the facilities of the [sync] package.
Share memory by communicating;
don't communicate by sharing memory.
The swap operation, implemented by the SwapT functions, is the atomic
equivalent of:
old = *addr
*addr = new
return old
The compare-and-swap operation, implemented by the CompareAndSwapT
functions, is the atomic equivalent of:
if *addr == old {
*addr = new
return true
}
return false
The add operation, implemented by the AddT functions, is the atomic
equivalent of:
*addr += delta
return *addr
The load and store operations, implemented by the LoadT and StoreT
functions, are the atomic equivalents of "return *addr" and
"*addr = val".
In the terminology of the Go memory model, if the effect of
an atomic operation A is observed by atomic operation B,
then A “synchronizes before” B.
Additionally, all the atomic operations executed in a program
behave as though executed in some sequentially consistent order.
This definition provides the same semantics as
C++'s sequentially consistent atomics and Java's volatile variables.
type.go
value.go
asm.s
Code Examples
package main
import (
"sync/atomic"
"time"
)
func loadConfig() map[string]string {
return make(map[string]string)
}
func requests() chan int {
return make(chan int)
}
func main() {
var config atomic.Value // holds current server configuration
// Create initial config value and store into config.
config.Store(loadConfig())
go func() {
// Reload config every 10 seconds
// and update config value with the new version.
for {
time.Sleep(10 * time.Second)
config.Store(loadConfig())
}
}()
// Create worker goroutines that handle incoming requests
// using the latest config value.
for i := 0; i < 10; i++ {
go func() {
for r := range requests() {
c := config.Load()
// Handle request r using config c.
_, _ = r, c
}
}()
}
}
package main
import (
"sync"
"sync/atomic"
)
func main() {
type Map map[string]string
var m atomic.Value
m.Store(make(Map))
var mu sync.Mutex // used only by writers
// read function can be used to read the data without further synchronization
read := func(key string) (val string) {
m1 := m.Load().(Map)
return m1[key]
}
// insert function can be used to update the data without further synchronization
insert := func(key, val string) {
mu.Lock() // synchronize with other potential writers
defer mu.Unlock()
m1 := m.Load().(Map) // load current value of the data structure
m2 := make(Map) // create a new value
for k, v := range m1 {
m2[k] = v // copy all data from the current object to the new one
}
m2[key] = val // do the update that we need
m.Store(m2) // atomically replace the current object with the new one
// At this point all new readers start working with the new version.
// The old version will be garbage collected once the existing readers
// (if any) are done with it.
}
_, _ = read, insert
}
Package-Level Type Names (total 11, in which 8 are exported)
A Bool is an atomic boolean value.
The zero value is false.
v uint32
CompareAndSwap executes the compare-and-swap operation for the boolean value x.
Load atomically loads and returns the value stored in x.
Store atomically stores val into x.
Swap atomically stores new into x and returns the previous value.
var hash/crc32.haveCastagnoli
var internal/poll.dupCloexecUnsupported
var internal/syscall/unix.getrandomUnsupported
An Int32 is an atomic int32. The zero value is zero.
v int32
Add atomically adds delta to x and returns the new value.
CompareAndSwap executes the compare-and-swap operation for x.
Load atomically loads and returns the value stored in x.
Store atomically stores val into x.
Swap atomically stores new into x and returns the previous value.
var context.goroutines
An Int64 is an atomic int64. The zero value is zero.
v int64
Add atomically adds delta to x and returns the new value.
CompareAndSwap executes the compare-and-swap operation for x.
Load atomically loads and returns the value stored in x.
Store atomically stores val into x.
Swap atomically stores new into x and returns the previous value.
Type Parameters:
T: any
A Pointer is an atomic pointer of type *T. The zero value is a nil *T.
v unsafe.Pointer
CompareAndSwap executes the compare-and-swap operation for x.
Load atomically loads and returns the value stored in x.
Store atomically stores val into x.
Swap atomically stores new into x and returns the previous value.
var math/rand.globalRandGenerator atomic.Pointer[Rand]
A Uint32 is an atomic uint32. The zero value is zero.
v uint32
Add atomically adds delta to x and returns the new value.
CompareAndSwap executes the compare-and-swap operation for x.
Load atomically loads and returns the value stored in x.
Store atomically stores val into x.
Swap atomically stores new into x and returns the previous value.
A Uint64 is an atomic uint64. The zero value is zero.
v uint64
Add atomically adds delta to x and returns the new value.
CompareAndSwap executes the compare-and-swap operation for x.
Load atomically loads and returns the value stored in x.
Store atomically stores val into x.
Swap atomically stores new into x and returns the previous value.
A Uintptr is an atomic uintptr. The zero value is zero.
v uintptr
Add atomically adds delta to x and returns the new value.
CompareAndSwap executes the compare-and-swap operation for x.
Load atomically loads and returns the value stored in x.
Store atomically stores val into x.
Swap atomically stores new into x and returns the previous value.
var runtime/cgo.handleIdx
A Value provides an atomic load and store of a consistently typed value.
The zero value for a Value returns nil from Load.
Once Store has been called, a Value must not be copied.
A Value must not be copied after first use.
v any
CompareAndSwap executes the compare-and-swap operation for the Value.
All calls to CompareAndSwap for a given Value must use values of the same
concrete type. CompareAndSwap of an inconsistent type panics, as does
CompareAndSwap(old, nil).
Load returns the value set by the most recent Store.
It returns nil if there has been no call to Store for this Value.
Store sets the value of the Value v to val.
All calls to Store for a given Value must use values of the same concrete type.
Store of an inconsistent type panics, as does Store(nil).
Swap stores new into Value and returns the previous value. It returns nil if
the Value is empty.
All calls to Swap for a given Value must use values of the same concrete
type. Swap of an inconsistent type panics, as does Swap(nil).
var image.atomicFormats
var internal/testlog.logger
var syscall.origRlimitNofile
Package-Level Functions (total 32, in which 29 are exported)
AddInt32 atomically adds delta to *addr and returns the new value.
Consider using the more ergonomic and less error-prone [Int32.Add] instead.
AddInt64 atomically adds delta to *addr and returns the new value.
Consider using the more ergonomic and less error-prone [Int64.Add] instead
(particularly if you target 32-bit platforms; see the bugs section).
AddUint32 atomically adds delta to *addr and returns the new value.
To subtract a signed positive constant value c from x, do AddUint32(&x, ^uint32(c-1)).
In particular, to decrement x, do AddUint32(&x, ^uint32(0)).
Consider using the more ergonomic and less error-prone [Uint32.Add] instead.
AddUint64 atomically adds delta to *addr and returns the new value.
To subtract a signed positive constant value c from x, do AddUint64(&x, ^uint64(c-1)).
In particular, to decrement x, do AddUint64(&x, ^uint64(0)).
Consider using the more ergonomic and less error-prone [Uint64.Add] instead
(particularly if you target 32-bit platforms; see the bugs section).
AddUintptr atomically adds delta to *addr and returns the new value.
Consider using the more ergonomic and less error-prone [Uintptr.Add] instead.
CompareAndSwapInt32 executes the compare-and-swap operation for an int32 value.
Consider using the more ergonomic and less error-prone [Int32.CompareAndSwap] instead.
CompareAndSwapInt64 executes the compare-and-swap operation for an int64 value.
Consider using the more ergonomic and less error-prone [Int64.CompareAndSwap] instead
(particularly if you target 32-bit platforms; see the bugs section).
CompareAndSwapPointer executes the compare-and-swap operation for a unsafe.Pointer value.
Consider using the more ergonomic and less error-prone [Pointer.CompareAndSwap] instead.
CompareAndSwapUint32 executes the compare-and-swap operation for a uint32 value.
Consider using the more ergonomic and less error-prone [Uint32.CompareAndSwap] instead.
CompareAndSwapUint64 executes the compare-and-swap operation for a uint64 value.
Consider using the more ergonomic and less error-prone [Uint64.CompareAndSwap] instead
(particularly if you target 32-bit platforms; see the bugs section).
CompareAndSwapUintptr executes the compare-and-swap operation for a uintptr value.
Consider using the more ergonomic and less error-prone [Uintptr.CompareAndSwap] instead.
LoadInt32 atomically loads *addr.
Consider using the more ergonomic and less error-prone [Int32.Load] instead.
LoadInt64 atomically loads *addr.
Consider using the more ergonomic and less error-prone [Int64.Load] instead
(particularly if you target 32-bit platforms; see the bugs section).
LoadPointer atomically loads *addr.
Consider using the more ergonomic and less error-prone [Pointer.Load] instead.
LoadUint32 atomically loads *addr.
Consider using the more ergonomic and less error-prone [Uint32.Load] instead.
LoadUint64 atomically loads *addr.
Consider using the more ergonomic and less error-prone [Uint64.Load] instead
(particularly if you target 32-bit platforms; see the bugs section).
LoadUintptr atomically loads *addr.
Consider using the more ergonomic and less error-prone [Uintptr.Load] instead.
StoreInt32 atomically stores val into *addr.
Consider using the more ergonomic and less error-prone [Int32.Store] instead.
StoreInt64 atomically stores val into *addr.
Consider using the more ergonomic and less error-prone [Int64.Store] instead
(particularly if you target 32-bit platforms; see the bugs section).
StorePointer atomically stores val into *addr.
Consider using the more ergonomic and less error-prone [Pointer.Store] instead.
StoreUint32 atomically stores val into *addr.
Consider using the more ergonomic and less error-prone [Uint32.Store] instead.
StoreUint64 atomically stores val into *addr.
Consider using the more ergonomic and less error-prone [Uint64.Store] instead
(particularly if you target 32-bit platforms; see the bugs section).
StoreUintptr atomically stores val into *addr.
Consider using the more ergonomic and less error-prone [Uintptr.Store] instead.
SwapInt32 atomically stores new into *addr and returns the previous *addr value.
Consider using the more ergonomic and less error-prone [Int32.Swap] instead.
SwapInt64 atomically stores new into *addr and returns the previous *addr value.
Consider using the more ergonomic and less error-prone [Int64.Swap] instead
(particularly if you target 32-bit platforms; see the bugs section).
SwapPointer atomically stores new into *addr and returns the previous *addr value.
Consider using the more ergonomic and less error-prone [Pointer.Swap] instead.
SwapUint32 atomically stores new into *addr and returns the previous *addr value.
Consider using the more ergonomic and less error-prone [Uint32.Swap] instead.
SwapUint64 atomically stores new into *addr and returns the previous *addr value.
Consider using the more ergonomic and less error-prone [Uint64.Swap] instead
(particularly if you target 32-bit platforms; see the bugs section).
SwapUintptr atomically stores new into *addr and returns the previous *addr value.
Consider using the more ergonomic and less error-prone [Uintptr.Swap] instead.
Package-Level Variables (only one, which is unexported)
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