package  tgimport  (	"context" 	"errors" 	"fmt" 	"sort" 	"strings" 	"go.uber.org/multierr" 	"github.com/gotd/td/bin" 	"github.com/gotd/td/tdjson" 	"github.com/gotd/td/tdp" 	"github.com/gotd/td/tgerr" )var  (	_ = bin .Buffer {}	_ = context .Background ()	_ = fmt .Stringer (nil )	_ = strings .Builder {}	_ = errors .Is 	_ = multierr .AppendInto 	_ = sort .Ints 	_ = tdp .Format 	_ = tgerr .Error {}	_ = tdjson .Encoder {})type  InputGameClassArray  []InputGameClass func  (s  InputGameClassArray ) Sort less  func (a , b  InputGameClass ) bool ) InputGameClassArray  {	sort .Slice (s , func (i , j  int ) bool  {		return  less (s [i ], s [j ])	})	return  s }func  (s  InputGameClassArray ) SortStable less  func (a , b  InputGameClass ) bool ) InputGameClassArray  {	sort .SliceStable (s , func (i , j  int ) bool  {		return  less (s [i ], s [j ])	})	return  s }func  (s  InputGameClassArray ) Retain keep  func (x  InputGameClass ) bool ) InputGameClassArray  {	n  := 0 	for  _ , x  := range  s  {		if  keep (x ) {			s [n ] = x 			n ++		}	}	s  = s [:n ]	return  s }func  (s  InputGameClassArray ) First v  InputGameClass , ok  bool ) {	if  len (s ) < 1  {		return 	}	return  s [0 ], true }func  (s  InputGameClassArray ) Last v  InputGameClass , ok  bool ) {	if  len (s ) < 1  {		return 	}	return  s [len (s )-1 ], true }func  (s  *InputGameClassArray ) PopFirst v  InputGameClass , ok  bool ) {	if  s  == nil  || len (*s ) < 1  {		return 	}	a  := *s 	v  = a [0 ]		copy (a [0 :], a [1 :])	var  zero  InputGameClass 	a [len (a )-1 ] = zero 	a  = a [:len (a )-1 ]	*s  = a 	return  v , true }func  (s  *InputGameClassArray ) Pop v  InputGameClass , ok  bool ) {	if  s  == nil  || len (*s ) < 1  {		return 	}	a  := *s 	v  = a [len (a )-1 ]	a  = a [:len (a )-1 ]	*s  = a 	return  v , true }func  (s  InputGameClassArray ) AsInputGameID to  InputGameIDArray ) {	for  _ , elem  := range  s  {		value , ok  := elem .(*InputGameID )		if  !ok  {			continue 		}		to  = append (to , *value )	}	return  to }func  (s  InputGameClassArray ) AsInputGameShortName to  InputGameShortNameArray ) {	for  _ , elem  := range  s  {		value , ok  := elem .(*InputGameShortName )		if  !ok  {			continue 		}		to  = append (to , *value )	}	return  to }type  InputGameIDArray  []InputGameID func  (s  InputGameIDArray ) Sort less  func (a , b  InputGameID ) bool ) InputGameIDArray  {	sort .Slice (s , func (i , j  int ) bool  {		return  less (s [i ], s [j ])	})	return  s }func  (s  InputGameIDArray ) SortStable less  func (a , b  InputGameID ) bool ) InputGameIDArray  {	sort .SliceStable (s , func (i , j  int ) bool  {		return  less (s [i ], s [j ])	})	return  s }func  (s  InputGameIDArray ) Retain keep  func (x  InputGameID ) bool ) InputGameIDArray  {	n  := 0 	for  _ , x  := range  s  {		if  keep (x ) {			s [n ] = x 			n ++		}	}	s  = s [:n ]	return  s }func  (s  InputGameIDArray ) First v  InputGameID , ok  bool ) {	if  len (s ) < 1  {		return 	}	return  s [0 ], true }func  (s  InputGameIDArray ) Last v  InputGameID , ok  bool ) {	if  len (s ) < 1  {		return 	}	return  s [len (s )-1 ], true }func  (s  *InputGameIDArray ) PopFirst v  InputGameID , ok  bool ) {	if  s  == nil  || len (*s ) < 1  {		return 	}	a  := *s 	v  = a [0 ]		copy (a [0 :], a [1 :])	var  zero  InputGameID 	a [len (a )-1 ] = zero 	a  = a [:len (a )-1 ]	*s  = a 	return  v , true }func  (s  *InputGameIDArray ) Pop v  InputGameID , ok  bool ) {	if  s  == nil  || len (*s ) < 1  {		return 	}	a  := *s 	v  = a [len (a )-1 ]	a  = a [:len (a )-1 ]	*s  = a 	return  v , true }func  (s  InputGameIDArray ) SortByID InputGameIDArray  {	return  s .Sort (func (a , b  InputGameID ) bool  {		return  a .GetID () < b .GetID ()	})}func  (s  InputGameIDArray ) SortStableByID InputGameIDArray  {	return  s .SortStable (func (a , b  InputGameID ) bool  {		return  a .GetID () < b .GetID ()	})}func  (s  InputGameIDArray ) FillMap to  map [int64 ]InputGameID ) {	for  _ , value  := range  s  {		to [value .GetID ()] = value 	}}func  (s  InputGameIDArray ) ToMap map [int64 ]InputGameID  {	r  := make (map [int64 ]InputGameID , len (s ))	s .FillMap (r )	return  r }type  InputGameShortNameArray  []InputGameShortName func  (s  InputGameShortNameArray ) Sort less  func (a , b  InputGameShortName ) bool ) InputGameShortNameArray  {	sort .Slice (s , func (i , j  int ) bool  {		return  less (s [i ], s [j ])	})	return  s }func  (s  InputGameShortNameArray ) SortStable less  func (a , b  InputGameShortName ) bool ) InputGameShortNameArray  {	sort .SliceStable (s , func (i , j  int ) bool  {		return  less (s [i ], s [j ])	})	return  s }func  (s  InputGameShortNameArray ) Retain keep  func (x  InputGameShortName ) bool ) InputGameShortNameArray  {	n  := 0 	for  _ , x  := range  s  {		if  keep (x ) {			s [n ] = x 			n ++		}	}	s  = s [:n ]	return  s }func  (s  InputGameShortNameArray ) First v  InputGameShortName , ok  bool ) {	if  len (s ) < 1  {		return 	}	return  s [0 ], true }func  (s  InputGameShortNameArray ) Last v  InputGameShortName , ok  bool ) {	if  len (s ) < 1  {		return 	}	return  s [len (s )-1 ], true }func  (s  *InputGameShortNameArray ) PopFirst v  InputGameShortName , ok  bool ) {	if  s  == nil  || len (*s ) < 1  {		return 	}	a  := *s 	v  = a [0 ]		copy (a [0 :], a [1 :])	var  zero  InputGameShortName 	a [len (a )-1 ] = zero 	a  = a [:len (a )-1 ]	*s  = a 	return  v , true }func  (s  *InputGameShortNameArray ) Pop v  InputGameShortName , ok  bool ) {	if  s  == nil  || len (*s ) < 1  {		return 	}	a  := *s 	v  = a [len (a )-1 ]	a  = a [:len (a )-1 ]	*s  = a 	return  v , true } The pages are generated with Golds v0.6.7 . (GOOS=linux GOARCH=amd64)
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