package tg
import (
"context"
"errors"
"fmt"
"sort"
"strings"
"go.uber.org/multierr"
"github.com/gotd/td/bin"
"github.com/gotd/td/tdjson"
"github.com/gotd/td/tdp"
"github.com/gotd/td/tgerr"
)
var (
_ = bin .Buffer {}
_ = context .Background ()
_ = fmt .Stringer (nil )
_ = strings .Builder {}
_ = errors .Is
_ = multierr .AppendInto
_ = sort .Ints
_ = tdp .Format
_ = tgerr .Error {}
_ = tdjson .Encoder {}
)
type NotificationSoundClassArray []NotificationSoundClass
func (s NotificationSoundClassArray ) Sort (less func (a , b NotificationSoundClass ) bool ) NotificationSoundClassArray {
sort .Slice (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s NotificationSoundClassArray ) SortStable (less func (a , b NotificationSoundClass ) bool ) NotificationSoundClassArray {
sort .SliceStable (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s NotificationSoundClassArray ) Retain (keep func (x NotificationSoundClass ) bool ) NotificationSoundClassArray {
n := 0
for _ , x := range s {
if keep (x ) {
s [n ] = x
n ++
}
}
s = s [:n ]
return s
}
func (s NotificationSoundClassArray ) First () (v NotificationSoundClass , ok bool ) {
if len (s ) < 1 {
return
}
return s [0 ], true
}
func (s NotificationSoundClassArray ) Last () (v NotificationSoundClass , ok bool ) {
if len (s ) < 1 {
return
}
return s [len (s )-1 ], true
}
func (s *NotificationSoundClassArray ) PopFirst () (v NotificationSoundClass , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [0 ]
copy (a [0 :], a [1 :])
var zero NotificationSoundClass
a [len (a )-1 ] = zero
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s *NotificationSoundClassArray ) Pop () (v NotificationSoundClass , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [len (a )-1 ]
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s NotificationSoundClassArray ) AsNotificationSoundLocal () (to NotificationSoundLocalArray ) {
for _ , elem := range s {
value , ok := elem .(*NotificationSoundLocal )
if !ok {
continue
}
to = append (to , *value )
}
return to
}
func (s NotificationSoundClassArray ) AsNotificationSoundRingtone () (to NotificationSoundRingtoneArray ) {
for _ , elem := range s {
value , ok := elem .(*NotificationSoundRingtone )
if !ok {
continue
}
to = append (to , *value )
}
return to
}
type NotificationSoundLocalArray []NotificationSoundLocal
func (s NotificationSoundLocalArray ) Sort (less func (a , b NotificationSoundLocal ) bool ) NotificationSoundLocalArray {
sort .Slice (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s NotificationSoundLocalArray ) SortStable (less func (a , b NotificationSoundLocal ) bool ) NotificationSoundLocalArray {
sort .SliceStable (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s NotificationSoundLocalArray ) Retain (keep func (x NotificationSoundLocal ) bool ) NotificationSoundLocalArray {
n := 0
for _ , x := range s {
if keep (x ) {
s [n ] = x
n ++
}
}
s = s [:n ]
return s
}
func (s NotificationSoundLocalArray ) First () (v NotificationSoundLocal , ok bool ) {
if len (s ) < 1 {
return
}
return s [0 ], true
}
func (s NotificationSoundLocalArray ) Last () (v NotificationSoundLocal , ok bool ) {
if len (s ) < 1 {
return
}
return s [len (s )-1 ], true
}
func (s *NotificationSoundLocalArray ) PopFirst () (v NotificationSoundLocal , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [0 ]
copy (a [0 :], a [1 :])
var zero NotificationSoundLocal
a [len (a )-1 ] = zero
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s *NotificationSoundLocalArray ) Pop () (v NotificationSoundLocal , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [len (a )-1 ]
a = a [:len (a )-1 ]
*s = a
return v , true
}
type NotificationSoundRingtoneArray []NotificationSoundRingtone
func (s NotificationSoundRingtoneArray ) Sort (less func (a , b NotificationSoundRingtone ) bool ) NotificationSoundRingtoneArray {
sort .Slice (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s NotificationSoundRingtoneArray ) SortStable (less func (a , b NotificationSoundRingtone ) bool ) NotificationSoundRingtoneArray {
sort .SliceStable (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s NotificationSoundRingtoneArray ) Retain (keep func (x NotificationSoundRingtone ) bool ) NotificationSoundRingtoneArray {
n := 0
for _ , x := range s {
if keep (x ) {
s [n ] = x
n ++
}
}
s = s [:n ]
return s
}
func (s NotificationSoundRingtoneArray ) First () (v NotificationSoundRingtone , ok bool ) {
if len (s ) < 1 {
return
}
return s [0 ], true
}
func (s NotificationSoundRingtoneArray ) Last () (v NotificationSoundRingtone , ok bool ) {
if len (s ) < 1 {
return
}
return s [len (s )-1 ], true
}
func (s *NotificationSoundRingtoneArray ) PopFirst () (v NotificationSoundRingtone , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [0 ]
copy (a [0 :], a [1 :])
var zero NotificationSoundRingtone
a [len (a )-1 ] = zero
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s *NotificationSoundRingtoneArray ) Pop () (v NotificationSoundRingtone , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [len (a )-1 ]
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s NotificationSoundRingtoneArray ) SortByID () NotificationSoundRingtoneArray {
return s .Sort (func (a , b NotificationSoundRingtone ) bool {
return a .GetID () < b .GetID ()
})
}
func (s NotificationSoundRingtoneArray ) SortStableByID () NotificationSoundRingtoneArray {
return s .SortStable (func (a , b NotificationSoundRingtone ) bool {
return a .GetID () < b .GetID ()
})
}
func (s NotificationSoundRingtoneArray ) FillMap (to map [int64 ]NotificationSoundRingtone ) {
for _ , value := range s {
to [value .GetID ()] = value
}
}
func (s NotificationSoundRingtoneArray ) ToMap () map [int64 ]NotificationSoundRingtone {
r := make (map [int64 ]NotificationSoundRingtone , len (s ))
s .FillMap (r )
return r
}
The pages are generated with Golds v0.6.7 . (GOOS=linux GOARCH=amd64)
Golds is a Go 101 project developed by Tapir Liu .
PR and bug reports are welcome and can be submitted to the issue list .
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