Source File
floor.go
Belonging Package
math
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package math
// Floor returns the greatest integer value less than or equal to x.
//
// Special cases are:
//
// Floor(±0) = ±0
// Floor(±Inf) = ±Inf
// Floor(NaN) = NaN
func ( float64) float64 {
if haveArchFloor {
return archFloor()
}
return floor()
}
func ( float64) float64 {
if == 0 || IsNaN() || IsInf(, 0) {
return
}
if < 0 {
, := Modf(-)
if != 0.0 {
= + 1
}
return -
}
, := Modf()
return
}
// Ceil returns the least integer value greater than or equal to x.
//
// Special cases are:
//
// Ceil(±0) = ±0
// Ceil(±Inf) = ±Inf
// Ceil(NaN) = NaN
func ( float64) float64 {
if haveArchCeil {
return archCeil()
}
return ceil()
}
func ( float64) float64 {
return -Floor(-)
}
// Trunc returns the integer value of x.
//
// Special cases are:
//
// Trunc(±0) = ±0
// Trunc(±Inf) = ±Inf
// Trunc(NaN) = NaN
func ( float64) float64 {
if haveArchTrunc {
return archTrunc()
}
return trunc()
}
func ( float64) float64 {
if == 0 || IsNaN() || IsInf(, 0) {
return
}
, := Modf()
return
}
// Round returns the nearest integer, rounding half away from zero.
//
// Special cases are:
//
// Round(±0) = ±0
// Round(±Inf) = ±Inf
// Round(NaN) = NaN
func ( float64) float64 {
// Round is a faster implementation of:
//
// func Round(x float64) float64 {
// t := Trunc(x)
// if Abs(x-t) >= 0.5 {
// return t + Copysign(1, x)
// }
// return t
// }
:= Float64bits()
:= uint(>>shift) & mask
if < bias {
// Round abs(x) < 1 including denormals.
&= signMask // +-0
if == bias-1 {
|= uvone // +-1
}
} else if < bias+shift {
// Round any abs(x) >= 1 containing a fractional component [0,1).
//
// Numbers with larger exponents are returned unchanged since they
// must be either an integer, infinity, or NaN.
const = 1 << (shift - 1)
-= bias
+= >>
&^= fracMask >>
}
return Float64frombits()
}
// RoundToEven returns the nearest integer, rounding ties to even.
//
// Special cases are:
//
// RoundToEven(±0) = ±0
// RoundToEven(±Inf) = ±Inf
// RoundToEven(NaN) = NaN
func ( float64) float64 {
// RoundToEven is a faster implementation of:
//
// func RoundToEven(x float64) float64 {
// t := math.Trunc(x)
// odd := math.Remainder(t, 2) != 0
// if d := math.Abs(x - t); d > 0.5 || (d == 0.5 && odd) {
// return t + math.Copysign(1, x)
// }
// return t
// }
:= Float64bits()
:= uint(>>shift) & mask
if >= bias {
// Round abs(x) >= 1.
// - Large numbers without fractional components, infinity, and NaN are unchanged.
// - Add 0.499.. or 0.5 before truncating depending on whether the truncated
// number is even or odd (respectively).
const = (1 << (shift - 1)) - 1
-= bias
+= ( + (>>(shift-))&1) >>
&^= fracMask >>
} else if == bias-1 && &fracMask != 0 {
// Round 0.5 < abs(x) < 1.
= &signMask | uvone // +-1
} else {
// Round abs(x) <= 0.5 including denormals.
&= signMask // +-0
}
return Float64frombits()
}
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