Source File
symtabinl.go
Belonging Package
runtime
// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import
// inlinedCall is the encoding of entries in the FUNCDATA_InlTree table.
type inlinedCall struct {
funcID abi.FuncID // type of the called function
_ [3]byte
nameOff int32 // offset into pclntab for name of called function
parentPc int32 // position of an instruction whose source position is the call site (offset from entry)
startLine int32 // line number of start of function (func keyword/TEXT directive)
}
// An inlineUnwinder iterates over the stack of inlined calls at a PC by
// decoding the inline table. The last step of iteration is always the frame of
// the physical function, so there's always at least one frame.
//
// This is typically used as:
//
// for u, uf := newInlineUnwinder(...); uf.valid(); uf = u.next(uf) { ... }
//
// Implementation note: This is used in contexts that disallow write barriers.
// Hence, the constructor returns this by value and pointer receiver methods
// must not mutate pointer fields. Also, we keep the mutable state in a separate
// struct mostly to keep both structs SSA-able, which generates much better
// code.
type inlineUnwinder struct {
f funcInfo
cache *pcvalueCache
inlTree *[1 << 20]inlinedCall
}
// An inlineFrame is a position in an inlineUnwinder.
type inlineFrame struct {
// pc is the PC giving the file/line metadata of the current frame. This is
// always a "call PC" (not a "return PC"). This is 0 when the iterator is
// exhausted.
pc uintptr
// index is the index of the current record in inlTree, or -1 if we are in
// the outermost function.
index int32
}
// newInlineUnwinder creates an inlineUnwinder initially set to the inner-most
// inlined frame at PC. PC should be a "call PC" (not a "return PC").
//
// This unwinder uses non-strict handling of PC because it's assumed this is
// only ever used for symbolic debugging. If things go really wrong, it'll just
// fall back to the outermost frame.
func ( funcInfo, uintptr, *pcvalueCache) (inlineUnwinder, inlineFrame) {
:= funcdata(, abi.FUNCDATA_InlTree)
if == nil {
return inlineUnwinder{f: }, inlineFrame{pc: , index: -1}
}
:= (*[1 << 20]inlinedCall)()
:= inlineUnwinder{f: , cache: , inlTree: }
return , .resolveInternal()
}
func ( *inlineUnwinder) ( uintptr) inlineFrame {
return inlineFrame{
pc: ,
// Conveniently, this returns -1 if there's an error, which is the same
// value we use for the outermost frame.
index: pcdatavalue1(.f, abi.PCDATA_InlTreeIndex, , .cache, false),
}
}
func ( inlineFrame) () bool {
return .pc != 0
}
// next returns the frame representing uf's logical caller.
func ( *inlineUnwinder) ( inlineFrame) inlineFrame {
if .index < 0 {
.pc = 0
return
}
:= .inlTree[.index].parentPc
return .resolveInternal(.f.entry() + uintptr())
}
// isInlined returns whether uf is an inlined frame.
func ( *inlineUnwinder) ( inlineFrame) bool {
return .index >= 0
}
// srcFunc returns the srcFunc representing the given frame.
func ( *inlineUnwinder) ( inlineFrame) srcFunc {
if .index < 0 {
return .f.srcFunc()
}
:= &.inlTree[.index]
return srcFunc{
.f.datap,
.nameOff,
.startLine,
.funcID,
}
}
// fileLine returns the file name and line number of the call within the given
// frame. As a convenience, for the innermost frame, it returns the file and
// line of the PC this unwinder was started at (often this is a call to another
// physical function).
//
// It returns "?", 0 if something goes wrong.
func ( *inlineUnwinder) ( inlineFrame) ( string, int) {
, := funcline1(.f, .pc, false)
return , int()
}
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