Source File
map.go
Belonging Package
sync
// Copyright 2016 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package syncimport ()// Map is like a Go map[interface{}]interface{} but is safe for concurrent use// by multiple goroutines without additional locking or coordination.// Loads, stores, and deletes run in amortized constant time.//// The Map type is specialized. Most code should use a plain Go map instead,// with separate locking or coordination, for better type safety and to make it// easier to maintain other invariants along with the map content.//// The Map type is optimized for two common use cases: (1) when the entry for a given// key is only ever written once but read many times, as in caches that only grow,// or (2) when multiple goroutines read, write, and overwrite entries for disjoint// sets of keys. In these two cases, use of a Map may significantly reduce lock// contention compared to a Go map paired with a separate Mutex or RWMutex.//// The zero Map is empty and ready for use. A Map must not be copied after first use.//// In the terminology of the Go memory model, Map arranges that a write operation// “synchronizes before” any read operation that observes the effect of the write, where// read and write operations are defined as follows.// Load, LoadAndDelete, LoadOrStore, Swap, CompareAndSwap, and CompareAndDelete// are read operations; Delete, LoadAndDelete, Store, and Swap are write operations;// LoadOrStore is a write operation when it returns loaded set to false;// CompareAndSwap is a write operation when it returns swapped set to true;// and CompareAndDelete is a write operation when it returns deleted set to true.type Map struct {mu Mutex// read contains the portion of the map's contents that are safe for// concurrent access (with or without mu held).//// The read field itself is always safe to load, but must only be stored with// mu held.//// Entries stored in read may be updated concurrently without mu, but updating// a previously-expunged entry requires that the entry be copied to the dirty// map and unexpunged with mu held.read atomic.Pointer[readOnly]// dirty contains the portion of the map's contents that require mu to be// held. To ensure that the dirty map can be promoted to the read map quickly,// it also includes all of the non-expunged entries in the read map.//// Expunged entries are not stored in the dirty map. An expunged entry in the// clean map must be unexpunged and added to the dirty map before a new value// can be stored to it.//// If the dirty map is nil, the next write to the map will initialize it by// making a shallow copy of the clean map, omitting stale entries.dirty map[any]*entry// misses counts the number of loads since the read map was last updated that// needed to lock mu to determine whether the key was present.//// Once enough misses have occurred to cover the cost of copying the dirty// map, the dirty map will be promoted to the read map (in the unamended// state) and the next store to the map will make a new dirty copy.misses int}// readOnly is an immutable struct stored atomically in the Map.read field.type readOnly struct {m map[any]*entryamended bool // true if the dirty map contains some key not in m.}// expunged is an arbitrary pointer that marks entries which have been deleted// from the dirty map.var expunged = new(any)// An entry is a slot in the map corresponding to a particular key.type entry struct {// p points to the interface{} value stored for the entry.//// If p == nil, the entry has been deleted, and either m.dirty == nil or// m.dirty[key] is e.//// If p == expunged, the entry has been deleted, m.dirty != nil, and the entry// is missing from m.dirty.//// Otherwise, the entry is valid and recorded in m.read.m[key] and, if m.dirty// != nil, in m.dirty[key].//// An entry can be deleted by atomic replacement with nil: when m.dirty is// next created, it will atomically replace nil with expunged and leave// m.dirty[key] unset.//// An entry's associated value can be updated by atomic replacement, provided// p != expunged. If p == expunged, an entry's associated value can be updated// only after first setting m.dirty[key] = e so that lookups using the dirty// map find the entry.p atomic.Pointer[any]}func ( any) *entry {:= &entry{}.p.Store(&)return}func ( *Map) () readOnly {if := .read.Load(); != nil {return *}return readOnly{}}// Load returns the value stored in the map for a key, or nil if no// value is present.// The ok result indicates whether value was found in the map.func ( *Map) ( any) ( any, bool) {:= .loadReadOnly(), := .m[]if ! && .amended {.mu.Lock()// Avoid reporting a spurious miss if m.dirty got promoted while we were// blocked on m.mu. (If further loads of the same key will not miss, it's// not worth copying the dirty map for this key.)= .loadReadOnly(), = .m[]if ! && .amended {, = .dirty[]// Regardless of whether the entry was present, record a miss: this key// will take the slow path until the dirty map is promoted to the read// map..missLocked()}.mu.Unlock()}if ! {return nil, false}return .load()}func ( *entry) () ( any, bool) {:= .p.Load()if == nil || == expunged {return nil, false}return *, true}// Store sets the value for a key.func ( *Map) (, any) {_, _ = .Swap(, )}// tryCompareAndSwap compare the entry with the given old value and swaps// it with a new value if the entry is equal to the old value, and the entry// has not been expunged.//// If the entry is expunged, tryCompareAndSwap returns false and leaves// the entry unchanged.func ( *entry) (, any) bool {:= .p.Load()if == nil || == expunged || * != {return false}// Copy the interface after the first load to make this method more amenable// to escape analysis: if the comparison fails from the start, we shouldn't// bother heap-allocating an interface value to store.:=for {if .p.CompareAndSwap(, &) {return true}= .p.Load()if == nil || == expunged || * != {return false}}}// unexpungeLocked ensures that the entry is not marked as expunged.//// If the entry was previously expunged, it must be added to the dirty map// before m.mu is unlocked.func ( *entry) () ( bool) {return .p.CompareAndSwap(expunged, nil)}// swapLocked unconditionally swaps a value into the entry.//// The entry must be known not to be expunged.func ( *entry) ( *any) *any {return .p.Swap()}// LoadOrStore returns the existing value for the key if present.// Otherwise, it stores and returns the given value.// The loaded result is true if the value was loaded, false if stored.func ( *Map) (, any) ( any, bool) {// Avoid locking if it's a clean hit.:= .loadReadOnly()if , := .m[]; {, , := .tryLoadOrStore()if {return ,}}.mu.Lock()= .loadReadOnly()if , := .m[]; {if .unexpungeLocked() {.dirty[] =}, , _ = .tryLoadOrStore()} else if , := .dirty[]; {, , _ = .tryLoadOrStore().missLocked()} else {if !.amended {// We're adding the first new key to the dirty map.// Make sure it is allocated and mark the read-only map as incomplete..dirtyLocked().read.Store(&readOnly{m: .m, amended: true})}.dirty[] = newEntry(), = , false}.mu.Unlock()return ,}// tryLoadOrStore atomically loads or stores a value if the entry is not// expunged.//// If the entry is expunged, tryLoadOrStore leaves the entry unchanged and// returns with ok==false.func ( *entry) ( any) ( any, , bool) {:= .p.Load()if == expunged {return nil, false, false}if != nil {return *, true, true}// Copy the interface after the first load to make this method more amenable// to escape analysis: if we hit the "load" path or the entry is expunged, we// shouldn't bother heap-allocating.:=for {if .p.CompareAndSwap(nil, &) {return , false, true}= .p.Load()if == expunged {return nil, false, false}if != nil {return *, true, true}}}// LoadAndDelete deletes the value for a key, returning the previous value if any.// The loaded result reports whether the key was present.func ( *Map) ( any) ( any, bool) {:= .loadReadOnly(), := .m[]if ! && .amended {.mu.Lock()= .loadReadOnly(), = .m[]if ! && .amended {, = .dirty[]delete(.dirty, )// Regardless of whether the entry was present, record a miss: this key// will take the slow path until the dirty map is promoted to the read// map..missLocked()}.mu.Unlock()}if {return .delete()}return nil, false}// Delete deletes the value for a key.func ( *Map) ( any) {.LoadAndDelete()}func ( *entry) () ( any, bool) {for {:= .p.Load()if == nil || == expunged {return nil, false}if .p.CompareAndSwap(, nil) {return *, true}}}// trySwap swaps a value if the entry has not been expunged.//// If the entry is expunged, trySwap returns false and leaves the entry// unchanged.func ( *entry) ( *any) (*any, bool) {for {:= .p.Load()if == expunged {return nil, false}if .p.CompareAndSwap(, ) {return , true}}}// Swap swaps the value for a key and returns the previous value if any.// The loaded result reports whether the key was present.func ( *Map) (, any) ( any, bool) {:= .loadReadOnly()if , := .m[]; {if , := .trySwap(&); {if == nil {return nil, false}return *, true}}.mu.Lock()= .loadReadOnly()if , := .m[]; {if .unexpungeLocked() {// The entry was previously expunged, which implies that there is a// non-nil dirty map and this entry is not in it..dirty[] =}if := .swapLocked(&); != nil {= true= *}} else if , := .dirty[]; {if := .swapLocked(&); != nil {= true= *}} else {if !.amended {// We're adding the first new key to the dirty map.// Make sure it is allocated and mark the read-only map as incomplete..dirtyLocked().read.Store(&readOnly{m: .m, amended: true})}.dirty[] = newEntry()}.mu.Unlock()return ,}// CompareAndSwap swaps the old and new values for key// if the value stored in the map is equal to old.// The old value must be of a comparable type.func ( *Map) (, , any) bool {:= .loadReadOnly()if , := .m[]; {return .tryCompareAndSwap(, )} else if !.amended {return false // No existing value for key.}.mu.Lock()defer .mu.Unlock()= .loadReadOnly():= falseif , := .m[]; {= .tryCompareAndSwap(, )} else if , := .dirty[]; {= .tryCompareAndSwap(, )// We needed to lock mu in order to load the entry for key,// and the operation didn't change the set of keys in the map// (so it would be made more efficient by promoting the dirty// map to read-only).// Count it as a miss so that we will eventually switch to the// more efficient steady state..missLocked()}return}// CompareAndDelete deletes the entry for key if its value is equal to old.// The old value must be of a comparable type.//// If there is no current value for key in the map, CompareAndDelete// returns false (even if the old value is the nil interface value).func ( *Map) (, any) ( bool) {:= .loadReadOnly(), := .m[]if ! && .amended {.mu.Lock()= .loadReadOnly(), = .m[]if ! && .amended {, = .dirty[]// Don't delete key from m.dirty: we still need to do the “compare” part// of the operation. The entry will eventually be expunged when the// dirty map is promoted to the read map.//// Regardless of whether the entry was present, record a miss: this key// will take the slow path until the dirty map is promoted to the read// map..missLocked()}.mu.Unlock()}for {:= .p.Load()if == nil || == expunged || * != {return false}if .p.CompareAndSwap(, nil) {return true}}return false}// Range calls f sequentially for each key and value present in the map.// If f returns false, range stops the iteration.//// Range does not necessarily correspond to any consistent snapshot of the Map's// contents: no key will be visited more than once, but if the value for any key// is stored or deleted concurrently (including by f), Range may reflect any// mapping for that key from any point during the Range call. Range does not// block other methods on the receiver; even f itself may call any method on m.//// Range may be O(N) with the number of elements in the map even if f returns// false after a constant number of calls.func ( *Map) ( func(, any) bool) {// We need to be able to iterate over all of the keys that were already// present at the start of the call to Range.// If read.amended is false, then read.m satisfies that property without// requiring us to hold m.mu for a long time.:= .loadReadOnly()if .amended {// m.dirty contains keys not in read.m. Fortunately, Range is already O(N)// (assuming the caller does not break out early), so a call to Range// amortizes an entire copy of the map: we can promote the dirty copy// immediately!.mu.Lock()= .loadReadOnly()if .amended {= readOnly{m: .dirty}.read.Store(&).dirty = nil.misses = 0}.mu.Unlock()}for , := range .m {, := .load()if ! {continue}if !(, ) {break}}}func ( *Map) () {.misses++if .misses < len(.dirty) {return}.read.Store(&readOnly{m: .dirty}).dirty = nil.misses = 0}func ( *Map) () {if .dirty != nil {return}:= .loadReadOnly().dirty = make(map[any]*entry, len(.m))for , := range .m {if !.tryExpungeLocked() {.dirty[] =}}}func ( *entry) () ( bool) {:= .p.Load()for == nil {if .p.CompareAndSwap(nil, expunged) {return true}= .p.Load()}return == expunged}
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