type github.com/gotd/td/tg.Game

31 uses

	github.com/gotd/td/tg (current package)
		tl_game_gen.go#L38: type Game struct {
		tl_game_gen.go#L67: 	_ bin.Encoder     = &Game{}
		tl_game_gen.go#L68: 	_ bin.Decoder     = &Game{}
		tl_game_gen.go#L69: 	_ bin.BareEncoder = &Game{}
		tl_game_gen.go#L70: 	_ bin.BareDecoder = &Game{}
		tl_game_gen.go#L73: func (g *Game) Zero() bool {
		tl_game_gen.go#L106: func (g *Game) String() string {
		tl_game_gen.go#L110: 	type Alias Game
		tl_game_gen.go#L115: func (g *Game) FillFrom(from interface {
		tl_game_gen.go#L139: func (*Game) TypeID() uint32 {
		tl_game_gen.go#L144: func (*Game) TypeName() string {
		tl_game_gen.go#L149: func (g *Game) TypeInfo() tdp.Type {
		tl_game_gen.go#L193: func (g *Game) SetFlags() {
		tl_game_gen.go#L200: func (g *Game) Encode(b *bin.Buffer) error {
		tl_game_gen.go#L209: func (g *Game) EncodeBare(b *bin.Buffer) error {
		tl_game_gen.go#L240: func (g *Game) Decode(b *bin.Buffer) error {
		tl_game_gen.go#L251: func (g *Game) DecodeBare(b *bin.Buffer) error {
		tl_game_gen.go#L313: func (g *Game) GetID() (value int64) {
		tl_game_gen.go#L321: func (g *Game) GetAccessHash() (value int64) {
		tl_game_gen.go#L329: func (g *Game) GetShortName() (value string) {
		tl_game_gen.go#L337: func (g *Game) GetTitle() (value string) {
		tl_game_gen.go#L345: func (g *Game) GetDescription() (value string) {
		tl_game_gen.go#L353: func (g *Game) GetPhoto() (value PhotoClass) {
		tl_game_gen.go#L361: func (g *Game) SetDocument(value DocumentClass) {
		tl_game_gen.go#L368: func (g *Game) GetDocument() (value DocumentClass, ok bool) {
		tl_game_gen.go#L379: func (g *Game) GetPhotoAsNotEmpty() (*Photo, bool) {
		tl_game_gen.go#L385: func (g *Game) GetDocumentAsNotEmpty() (*Document, bool) {
		tl_message_media_gen.go#L1831: 	Game Game
		tl_message_media_gen.go#L1872: 	GetGame() (value Game)
		tl_message_media_gen.go#L1953: func (m *MessageMediaGame) GetGame() (value Game) {
		tl_registry_gen.go#L4251: 		GameTypeID:                                               func() bin.Object { return &Game{} },