type github.com/gotd/td/tg.InputGameClass

20 uses

	github.com/gotd/td/tg (current package)
		tl_input_game_gen.go#L55: func (i InputGameID) construct() InputGameClass { return &i }
		tl_input_game_gen.go#L64: 	_ InputGameClass = &InputGameID{}
		tl_input_game_gen.go#L220: func (i InputGameShortName) construct() InputGameClass { return &i }
		tl_input_game_gen.go#L229: 	_ InputGameClass = &InputGameShortName{}
		tl_input_game_gen.go#L390: type InputGameClass interface {
		tl_input_game_gen.go#L395: 	construct() InputGameClass
		tl_input_game_gen.go#L410: func DecodeInputGame(buf *bin.Buffer) (InputGameClass, error) {
		tl_input_game_gen.go#L437: 	InputGame InputGameClass
		tl_input_game_slices_gen.go#L38: type InputGameClassArray []InputGameClass
		tl_input_game_slices_gen.go#L41: func (s InputGameClassArray) Sort(less func(a, b InputGameClass) bool) InputGameClassArray {
		tl_input_game_slices_gen.go#L49: func (s InputGameClassArray) SortStable(less func(a, b InputGameClass) bool) InputGameClassArray {
		tl_input_game_slices_gen.go#L57: func (s InputGameClassArray) Retain(keep func(x InputGameClass) bool) InputGameClassArray {
		tl_input_game_slices_gen.go#L71: func (s InputGameClassArray) First() (v InputGameClass, ok bool) {
		tl_input_game_slices_gen.go#L79: func (s InputGameClassArray) Last() (v InputGameClass, ok bool) {
		tl_input_game_slices_gen.go#L87: func (s *InputGameClassArray) PopFirst() (v InputGameClass, ok bool) {
		tl_input_game_slices_gen.go#L97: 	var zero InputGameClass
		tl_input_game_slices_gen.go#L106: func (s *InputGameClassArray) Pop() (v InputGameClass, ok bool) {
		tl_input_media_gen.go#L2632: 	ID InputGameClass
		tl_input_media_gen.go#L2673: 	GetID() (value InputGameClass)
		tl_input_media_gen.go#L2759: func (i *InputMediaGame) GetID() (value InputGameClass) {