type github.com/gotd/td/tg.InputGameClass
20 uses
github.com/gotd/td/tg (current package)
tl_input_game_gen.go#L55: func (i InputGameID) construct() InputGameClass { return &i }
tl_input_game_gen.go#L64: _ InputGameClass = &InputGameID{}
tl_input_game_gen.go#L220: func (i InputGameShortName) construct() InputGameClass { return &i }
tl_input_game_gen.go#L229: _ InputGameClass = &InputGameShortName{}
tl_input_game_gen.go#L390: type InputGameClass interface {
tl_input_game_gen.go#L395: construct() InputGameClass
tl_input_game_gen.go#L410: func DecodeInputGame(buf *bin.Buffer) (InputGameClass, error) {
tl_input_game_gen.go#L437: InputGame InputGameClass
tl_input_game_slices_gen.go#L38: type InputGameClassArray []InputGameClass
tl_input_game_slices_gen.go#L41: func (s InputGameClassArray) Sort(less func(a, b InputGameClass) bool) InputGameClassArray {
tl_input_game_slices_gen.go#L49: func (s InputGameClassArray) SortStable(less func(a, b InputGameClass) bool) InputGameClassArray {
tl_input_game_slices_gen.go#L57: func (s InputGameClassArray) Retain(keep func(x InputGameClass) bool) InputGameClassArray {
tl_input_game_slices_gen.go#L71: func (s InputGameClassArray) First() (v InputGameClass, ok bool) {
tl_input_game_slices_gen.go#L79: func (s InputGameClassArray) Last() (v InputGameClass, ok bool) {
tl_input_game_slices_gen.go#L87: func (s *InputGameClassArray) PopFirst() (v InputGameClass, ok bool) {
tl_input_game_slices_gen.go#L97: var zero InputGameClass
tl_input_game_slices_gen.go#L106: func (s *InputGameClassArray) Pop() (v InputGameClass, ok bool) {
tl_input_media_gen.go#L2632: ID InputGameClass
tl_input_media_gen.go#L2673: GetID() (value InputGameClass)
tl_input_media_gen.go#L2759: func (i *InputMediaGame) GetID() (value InputGameClass) {
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