type github.com/gotd/td/tg.InputGameClassArray
13 uses
github.com/gotd/td/tg (current package)
tl_input_game_slices_gen.go#L38: type InputGameClassArray []InputGameClass
tl_input_game_slices_gen.go#L41: func (s InputGameClassArray) Sort(less func(a, b InputGameClass) bool) InputGameClassArray {
tl_input_game_slices_gen.go#L49: func (s InputGameClassArray) SortStable(less func(a, b InputGameClass) bool) InputGameClassArray {
tl_input_game_slices_gen.go#L57: func (s InputGameClassArray) Retain(keep func(x InputGameClass) bool) InputGameClassArray {
tl_input_game_slices_gen.go#L71: func (s InputGameClassArray) First() (v InputGameClass, ok bool) {
tl_input_game_slices_gen.go#L79: func (s InputGameClassArray) Last() (v InputGameClass, ok bool) {
tl_input_game_slices_gen.go#L87: func (s *InputGameClassArray) PopFirst() (v InputGameClass, ok bool) {
tl_input_game_slices_gen.go#L106: func (s *InputGameClassArray) Pop() (v InputGameClass, ok bool) {
tl_input_game_slices_gen.go#L120: func (s InputGameClassArray) AsInputGameID() (to InputGameIDArray) {
tl_input_game_slices_gen.go#L133: func (s InputGameClassArray) AsInputGameShortName() (to InputGameShortNameArray) {
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