type github.com/gotd/td/tg.InputGameID
37 uses
github.com/gotd/td/tg (current package)
tl_input_game_gen.go#L38: type InputGameID struct {
tl_input_game_gen.go#L55: func (i InputGameID) construct() InputGameClass { return &i }
tl_input_game_gen.go#L59: _ bin.Encoder = &InputGameID{}
tl_input_game_gen.go#L60: _ bin.Decoder = &InputGameID{}
tl_input_game_gen.go#L61: _ bin.BareEncoder = &InputGameID{}
tl_input_game_gen.go#L62: _ bin.BareDecoder = &InputGameID{}
tl_input_game_gen.go#L64: _ InputGameClass = &InputGameID{}
tl_input_game_gen.go#L67: func (i *InputGameID) Zero() bool {
tl_input_game_gen.go#L82: func (i *InputGameID) String() string {
tl_input_game_gen.go#L86: type Alias InputGameID
tl_input_game_gen.go#L91: func (i *InputGameID) FillFrom(from interface {
tl_input_game_gen.go#L102: func (*InputGameID) TypeID() uint32 {
tl_input_game_gen.go#L107: func (*InputGameID) TypeName() string {
tl_input_game_gen.go#L112: func (i *InputGameID) TypeInfo() tdp.Type {
tl_input_game_gen.go#L135: func (i *InputGameID) Encode(b *bin.Buffer) error {
tl_input_game_gen.go#L144: func (i *InputGameID) EncodeBare(b *bin.Buffer) error {
tl_input_game_gen.go#L154: func (i *InputGameID) Decode(b *bin.Buffer) error {
tl_input_game_gen.go#L165: func (i *InputGameID) DecodeBare(b *bin.Buffer) error {
tl_input_game_gen.go#L187: func (i *InputGameID) GetID() (value int64) {
tl_input_game_gen.go#L195: func (i *InputGameID) GetAccessHash() (value int64) {
tl_input_game_gen.go#L418: v := InputGameID{}
tl_input_game_slices_gen.go#L122: value, ok := elem.(*InputGameID)
tl_input_game_slices_gen.go#L146: type InputGameIDArray []InputGameID
tl_input_game_slices_gen.go#L149: func (s InputGameIDArray) Sort(less func(a, b InputGameID) bool) InputGameIDArray {
tl_input_game_slices_gen.go#L157: func (s InputGameIDArray) SortStable(less func(a, b InputGameID) bool) InputGameIDArray {
tl_input_game_slices_gen.go#L165: func (s InputGameIDArray) Retain(keep func(x InputGameID) bool) InputGameIDArray {
tl_input_game_slices_gen.go#L179: func (s InputGameIDArray) First() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L187: func (s InputGameIDArray) Last() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L195: func (s *InputGameIDArray) PopFirst() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L205: var zero InputGameID
tl_input_game_slices_gen.go#L214: func (s *InputGameIDArray) Pop() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L229: return s.Sort(func(a, b InputGameID) bool {
tl_input_game_slices_gen.go#L236: return s.SortStable(func(a, b InputGameID) bool {
tl_input_game_slices_gen.go#L242: func (s InputGameIDArray) FillMap(to map[int64]InputGameID) {
tl_input_game_slices_gen.go#L249: func (s InputGameIDArray) ToMap() map[int64]InputGameID {
tl_input_game_slices_gen.go#L250: r := make(map[int64]InputGameID, len(s))
tl_registry_gen.go#L4252: InputGameIDTypeID: func() bin.Object { return &InputGameID{} },
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