type github.com/gotd/td/tg.InputGameID

37 uses

	github.com/gotd/td/tg (current package)
		tl_input_game_gen.go#L38: type InputGameID struct {
		tl_input_game_gen.go#L55: func (i InputGameID) construct() InputGameClass { return &i }
		tl_input_game_gen.go#L59: 	_ bin.Encoder     = &InputGameID{}
		tl_input_game_gen.go#L60: 	_ bin.Decoder     = &InputGameID{}
		tl_input_game_gen.go#L61: 	_ bin.BareEncoder = &InputGameID{}
		tl_input_game_gen.go#L62: 	_ bin.BareDecoder = &InputGameID{}
		tl_input_game_gen.go#L64: 	_ InputGameClass = &InputGameID{}
		tl_input_game_gen.go#L67: func (i *InputGameID) Zero() bool {
		tl_input_game_gen.go#L82: func (i *InputGameID) String() string {
		tl_input_game_gen.go#L86: 	type Alias InputGameID
		tl_input_game_gen.go#L91: func (i *InputGameID) FillFrom(from interface {
		tl_input_game_gen.go#L102: func (*InputGameID) TypeID() uint32 {
		tl_input_game_gen.go#L107: func (*InputGameID) TypeName() string {
		tl_input_game_gen.go#L112: func (i *InputGameID) TypeInfo() tdp.Type {
		tl_input_game_gen.go#L135: func (i *InputGameID) Encode(b *bin.Buffer) error {
		tl_input_game_gen.go#L144: func (i *InputGameID) EncodeBare(b *bin.Buffer) error {
		tl_input_game_gen.go#L154: func (i *InputGameID) Decode(b *bin.Buffer) error {
		tl_input_game_gen.go#L165: func (i *InputGameID) DecodeBare(b *bin.Buffer) error {
		tl_input_game_gen.go#L187: func (i *InputGameID) GetID() (value int64) {
		tl_input_game_gen.go#L195: func (i *InputGameID) GetAccessHash() (value int64) {
		tl_input_game_gen.go#L418: 		v := InputGameID{}
		tl_input_game_slices_gen.go#L122: 		value, ok := elem.(*InputGameID)
		tl_input_game_slices_gen.go#L146: type InputGameIDArray []InputGameID
		tl_input_game_slices_gen.go#L149: func (s InputGameIDArray) Sort(less func(a, b InputGameID) bool) InputGameIDArray {
		tl_input_game_slices_gen.go#L157: func (s InputGameIDArray) SortStable(less func(a, b InputGameID) bool) InputGameIDArray {
		tl_input_game_slices_gen.go#L165: func (s InputGameIDArray) Retain(keep func(x InputGameID) bool) InputGameIDArray {
		tl_input_game_slices_gen.go#L179: func (s InputGameIDArray) First() (v InputGameID, ok bool) {
		tl_input_game_slices_gen.go#L187: func (s InputGameIDArray) Last() (v InputGameID, ok bool) {
		tl_input_game_slices_gen.go#L195: func (s *InputGameIDArray) PopFirst() (v InputGameID, ok bool) {
		tl_input_game_slices_gen.go#L205: 	var zero InputGameID
		tl_input_game_slices_gen.go#L214: func (s *InputGameIDArray) Pop() (v InputGameID, ok bool) {
		tl_input_game_slices_gen.go#L229: 	return s.Sort(func(a, b InputGameID) bool {
		tl_input_game_slices_gen.go#L236: 	return s.SortStable(func(a, b InputGameID) bool {
		tl_input_game_slices_gen.go#L242: func (s InputGameIDArray) FillMap(to map[int64]InputGameID) {
		tl_input_game_slices_gen.go#L249: func (s InputGameIDArray) ToMap() map[int64]InputGameID {
		tl_input_game_slices_gen.go#L250: 	r := make(map[int64]InputGameID, len(s))
		tl_registry_gen.go#L4252: 		InputGameIDTypeID:                                        func() bin.Object { return &InputGameID{} },