type github.com/gotd/td/tg.InputGameIDArray
18 uses
github.com/gotd/td/tg (current package)
tl_input_game_slices_gen.go#L120: func (s InputGameClassArray) AsInputGameID() (to InputGameIDArray) {
tl_input_game_slices_gen.go#L146: type InputGameIDArray []InputGameID
tl_input_game_slices_gen.go#L149: func (s InputGameIDArray) Sort(less func(a, b InputGameID) bool) InputGameIDArray {
tl_input_game_slices_gen.go#L157: func (s InputGameIDArray) SortStable(less func(a, b InputGameID) bool) InputGameIDArray {
tl_input_game_slices_gen.go#L165: func (s InputGameIDArray) Retain(keep func(x InputGameID) bool) InputGameIDArray {
tl_input_game_slices_gen.go#L179: func (s InputGameIDArray) First() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L187: func (s InputGameIDArray) Last() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L195: func (s *InputGameIDArray) PopFirst() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L214: func (s *InputGameIDArray) Pop() (v InputGameID, ok bool) {
tl_input_game_slices_gen.go#L228: func (s InputGameIDArray) SortByID() InputGameIDArray {
tl_input_game_slices_gen.go#L235: func (s InputGameIDArray) SortStableByID() InputGameIDArray {
tl_input_game_slices_gen.go#L242: func (s InputGameIDArray) FillMap(to map[int64]InputGameID) {
tl_input_game_slices_gen.go#L249: func (s InputGameIDArray) ToMap() map[int64]InputGameID {
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