type github.com/gotd/td/tg.InputGameShortName

32 uses

	github.com/gotd/td/tg (current package)
		tl_input_game_gen.go#L206: type InputGameShortName struct {
		tl_input_game_gen.go#L220: func (i InputGameShortName) construct() InputGameClass { return &i }
		tl_input_game_gen.go#L224: 	_ bin.Encoder     = &InputGameShortName{}
		tl_input_game_gen.go#L225: 	_ bin.Decoder     = &InputGameShortName{}
		tl_input_game_gen.go#L226: 	_ bin.BareEncoder = &InputGameShortName{}
		tl_input_game_gen.go#L227: 	_ bin.BareDecoder = &InputGameShortName{}
		tl_input_game_gen.go#L229: 	_ InputGameClass = &InputGameShortName{}
		tl_input_game_gen.go#L232: func (i *InputGameShortName) Zero() bool {
		tl_input_game_gen.go#L247: func (i *InputGameShortName) String() string {
		tl_input_game_gen.go#L251: 	type Alias InputGameShortName
		tl_input_game_gen.go#L256: func (i *InputGameShortName) FillFrom(from interface {
		tl_input_game_gen.go#L267: func (*InputGameShortName) TypeID() uint32 {
		tl_input_game_gen.go#L272: func (*InputGameShortName) TypeName() string {
		tl_input_game_gen.go#L277: func (i *InputGameShortName) TypeInfo() tdp.Type {
		tl_input_game_gen.go#L300: func (i *InputGameShortName) Encode(b *bin.Buffer) error {
		tl_input_game_gen.go#L309: func (i *InputGameShortName) EncodeBare(b *bin.Buffer) error {
		tl_input_game_gen.go#L324: func (i *InputGameShortName) Decode(b *bin.Buffer) error {
		tl_input_game_gen.go#L335: func (i *InputGameShortName) DecodeBare(b *bin.Buffer) error {
		tl_input_game_gen.go#L357: func (i *InputGameShortName) GetBotID() (value InputUserClass) {
		tl_input_game_gen.go#L365: func (i *InputGameShortName) GetShortName() (value string) {
		tl_input_game_gen.go#L425: 		v := InputGameShortName{}
		tl_input_game_slices_gen.go#L135: 		value, ok := elem.(*InputGameShortName)
		tl_input_game_slices_gen.go#L256: type InputGameShortNameArray []InputGameShortName
		tl_input_game_slices_gen.go#L259: func (s InputGameShortNameArray) Sort(less func(a, b InputGameShortName) bool) InputGameShortNameArray {
		tl_input_game_slices_gen.go#L267: func (s InputGameShortNameArray) SortStable(less func(a, b InputGameShortName) bool) InputGameShortNameArray {
		tl_input_game_slices_gen.go#L275: func (s InputGameShortNameArray) Retain(keep func(x InputGameShortName) bool) InputGameShortNameArray {
		tl_input_game_slices_gen.go#L289: func (s InputGameShortNameArray) First() (v InputGameShortName, ok bool) {
		tl_input_game_slices_gen.go#L297: func (s InputGameShortNameArray) Last() (v InputGameShortName, ok bool) {
		tl_input_game_slices_gen.go#L305: func (s *InputGameShortNameArray) PopFirst() (v InputGameShortName, ok bool) {
		tl_input_game_slices_gen.go#L315: 	var zero InputGameShortName
		tl_input_game_slices_gen.go#L324: func (s *InputGameShortNameArray) Pop() (v InputGameShortName, ok bool) {
		tl_registry_gen.go#L4253: 		InputGameShortNameTypeID:                                 func() bin.Object { return &InputGameShortName{} },