type github.com/gotd/td/tg.InputGameShortNameArray
12 uses
github.com/gotd/td/tg (current package)
tl_input_game_slices_gen.go#L133: func (s InputGameClassArray) AsInputGameShortName() (to InputGameShortNameArray) {
tl_input_game_slices_gen.go#L256: type InputGameShortNameArray []InputGameShortName
tl_input_game_slices_gen.go#L259: func (s InputGameShortNameArray) Sort(less func(a, b InputGameShortName) bool) InputGameShortNameArray {
tl_input_game_slices_gen.go#L267: func (s InputGameShortNameArray) SortStable(less func(a, b InputGameShortName) bool) InputGameShortNameArray {
tl_input_game_slices_gen.go#L275: func (s InputGameShortNameArray) Retain(keep func(x InputGameShortName) bool) InputGameShortNameArray {
tl_input_game_slices_gen.go#L289: func (s InputGameShortNameArray) First() (v InputGameShortName, ok bool) {
tl_input_game_slices_gen.go#L297: func (s InputGameShortNameArray) Last() (v InputGameShortName, ok bool) {
tl_input_game_slices_gen.go#L305: func (s *InputGameShortNameArray) PopFirst() (v InputGameShortName, ok bool) {
tl_input_game_slices_gen.go#L324: func (s *InputGameShortNameArray) Pop() (v InputGameShortName, ok bool) {
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