type image.Uniform
10 uses
image (current package)
names.go#L24: type Uniform struct {
names.go#L28: func (c *Uniform) RGBA() (r, g, b, a uint32) {
names.go#L32: func (c *Uniform) ColorModel() color.Model {
names.go#L36: func (c *Uniform) Convert(color.Color) color.Color {
names.go#L40: func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
names.go#L42: func (c *Uniform) At(x, y int) color.Color { return c.C }
names.go#L44: func (c *Uniform) RGBA64At(x, y int) color.RGBA64 {
names.go#L50: func (c *Uniform) Opaque() bool {
names.go#L56: func NewUniform(c color.Color) *Uniform {
names.go#L57: return &Uniform{c}
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