const math/big.Exact
40 uses
math/big (current package)
accuracy_string.go#L12: _ = x[Exact-0]
float.go#L153: Exact Accuracy = 0
float.go#L165: z.acc = Exact // optimistically assume no rounding is needed
float.go#L202: z.acc = Exact
float.go#L404: z.acc = Exact
float.go#L512: z.acc = Exact
float.go#L559: z.acc = Exact
float.go#L608: z.acc = Exact
float.go#L642: z.acc = Exact
float.go#L658: z.acc = Exact
float.go#L761: return u, Exact
float.go#L769: return 0, Exact
float.go#L809: return i, Exact
float.go#L816: acc = Exact
float.go#L824: return 0, Exact
float.go#L942: return -z, Exact
float.go#L944: return 0.0, Exact
float.go#L948: return float32(math.Inf(-1)), Exact
float.go#L950: return float32(math.Inf(+1)), Exact
float.go#L1062: return -z, Exact
float.go#L1064: return 0.0, Exact
float.go#L1068: return math.Inf(-1), Exact
float.go#L1070: return math.Inf(+1), Exact
float.go#L1106: acc = Exact
float.go#L1124: return z.SetInt64(0), Exact
float.go#L1168: return z, Exact
float.go#L1171: return z.SetInt64(0), Exact
float.go#L1306: z.acc = Exact
float.go#L1484: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1494: z.acc = Exact
float.go#L1502: z.acc = Exact
float.go#L1551: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1561: z.acc = Exact
float.go#L1569: z.acc = Exact
float.go#L1608: z.acc = Exact
float.go#L1653: z.acc = Exact
floatconv.go#L66: z.acc = Exact
int.go#L458: return 0.0, Exact
int.go#L467: return f, Exact
sqrt.go#L49: z.acc = Exact
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