const math/big.Exact

40 uses

	math/big (current package)
		accuracy_string.go#L12: 	_ = x[Exact-0]
		float.go#L153: 	Exact Accuracy = 0
		float.go#L165: 	z.acc = Exact // optimistically assume no rounding is needed
		float.go#L202: 	z.acc = Exact
		float.go#L404: 	z.acc = Exact
		float.go#L512: 	z.acc = Exact
		float.go#L559: 	z.acc = Exact
		float.go#L608: 	z.acc = Exact
		float.go#L642: 	z.acc = Exact
		float.go#L658: 	z.acc = Exact
		float.go#L761: 				return u, Exact
		float.go#L769: 		return 0, Exact
		float.go#L809: 				return i, Exact
		float.go#L816: 				acc = Exact
		float.go#L824: 		return 0, Exact
		float.go#L942: 			return -z, Exact
		float.go#L944: 		return 0.0, Exact
		float.go#L948: 			return float32(math.Inf(-1)), Exact
		float.go#L950: 		return float32(math.Inf(+1)), Exact
		float.go#L1062: 			return -z, Exact
		float.go#L1064: 		return 0.0, Exact
		float.go#L1068: 			return math.Inf(-1), Exact
		float.go#L1070: 		return math.Inf(+1), Exact
		float.go#L1106: 			acc = Exact
		float.go#L1124: 		return z.SetInt64(0), Exact
		float.go#L1168: 		return z, Exact
		float.go#L1171: 		return z.SetInt64(0), Exact
		float.go#L1306: 		z.acc = Exact
		float.go#L1484: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1494: 		z.acc = Exact
		float.go#L1502: 		z.acc = Exact
		float.go#L1551: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1561: 		z.acc = Exact
		float.go#L1569: 		z.acc = Exact
		float.go#L1608: 	z.acc = Exact
		float.go#L1653: 	z.acc = Exact
		floatconv.go#L66: 		z.acc = Exact
		int.go#L458: 		return 0.0, Exact
		int.go#L467: 		return f, Exact
		sqrt.go#L49: 		z.acc = Exact