package tg
import (
"context"
"errors"
"fmt"
"sort"
"strings"
"go.uber.org/multierr"
"github.com/gotd/td/bin"
"github.com/gotd/td/tdjson"
"github.com/gotd/td/tdp"
"github.com/gotd/td/tgerr"
)
var (
_ = bin .Buffer {}
_ = context .Background ()
_ = fmt .Stringer (nil )
_ = strings .Builder {}
_ = errors .Is
_ = multierr .AppendInto
_ = sort .Ints
_ = tdp .Format
_ = tgerr .Error {}
_ = tdjson .Encoder {}
)
type MessagesEmojiGameInfoClassArray []MessagesEmojiGameInfoClass
func (s MessagesEmojiGameInfoClassArray ) Sort (less func (a , b MessagesEmojiGameInfoClass ) bool ) MessagesEmojiGameInfoClassArray {
sort .Slice (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s MessagesEmojiGameInfoClassArray ) SortStable (less func (a , b MessagesEmojiGameInfoClass ) bool ) MessagesEmojiGameInfoClassArray {
sort .SliceStable (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s MessagesEmojiGameInfoClassArray ) Retain (keep func (x MessagesEmojiGameInfoClass ) bool ) MessagesEmojiGameInfoClassArray {
n := 0
for _ , x := range s {
if keep (x ) {
s [n ] = x
n ++
}
}
s = s [:n ]
return s
}
func (s MessagesEmojiGameInfoClassArray ) First () (v MessagesEmojiGameInfoClass , ok bool ) {
if len (s ) < 1 {
return
}
return s [0 ], true
}
func (s MessagesEmojiGameInfoClassArray ) Last () (v MessagesEmojiGameInfoClass , ok bool ) {
if len (s ) < 1 {
return
}
return s [len (s )-1 ], true
}
func (s *MessagesEmojiGameInfoClassArray ) PopFirst () (v MessagesEmojiGameInfoClass , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [0 ]
copy (a [0 :], a [1 :])
var zero MessagesEmojiGameInfoClass
a [len (a )-1 ] = zero
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s *MessagesEmojiGameInfoClassArray ) Pop () (v MessagesEmojiGameInfoClass , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [len (a )-1 ]
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s MessagesEmojiGameInfoClassArray ) AsMessagesEmojiGameDiceInfo () (to MessagesEmojiGameDiceInfoArray ) {
for _ , elem := range s {
value , ok := elem .(*MessagesEmojiGameDiceInfo )
if !ok {
continue
}
to = append (to , *value )
}
return to
}
func (s MessagesEmojiGameInfoClassArray ) AppendOnlyAvailable (to []*MessagesEmojiGameDiceInfo ) []*MessagesEmojiGameDiceInfo {
for _ , elem := range s {
value , ok := elem .AsAvailable ()
if !ok {
continue
}
to = append (to , value )
}
return to
}
func (s MessagesEmojiGameInfoClassArray ) AsAvailable () (to []*MessagesEmojiGameDiceInfo ) {
return s .AppendOnlyAvailable (to )
}
func (s MessagesEmojiGameInfoClassArray ) FirstAsAvailable () (v *MessagesEmojiGameDiceInfo , ok bool ) {
value , ok := s .First ()
if !ok {
return
}
return value .AsAvailable ()
}
func (s MessagesEmojiGameInfoClassArray ) LastAsAvailable () (v *MessagesEmojiGameDiceInfo , ok bool ) {
value , ok := s .Last ()
if !ok {
return
}
return value .AsAvailable ()
}
func (s *MessagesEmojiGameInfoClassArray ) PopFirstAsAvailable () (v *MessagesEmojiGameDiceInfo , ok bool ) {
value , ok := s .PopFirst ()
if !ok {
return
}
return value .AsAvailable ()
}
func (s *MessagesEmojiGameInfoClassArray ) PopAsAvailable () (v *MessagesEmojiGameDiceInfo , ok bool ) {
value , ok := s .Pop ()
if !ok {
return
}
return value .AsAvailable ()
}
type MessagesEmojiGameDiceInfoArray []MessagesEmojiGameDiceInfo
func (s MessagesEmojiGameDiceInfoArray ) Sort (less func (a , b MessagesEmojiGameDiceInfo ) bool ) MessagesEmojiGameDiceInfoArray {
sort .Slice (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s MessagesEmojiGameDiceInfoArray ) SortStable (less func (a , b MessagesEmojiGameDiceInfo ) bool ) MessagesEmojiGameDiceInfoArray {
sort .SliceStable (s , func (i , j int ) bool {
return less (s [i ], s [j ])
})
return s
}
func (s MessagesEmojiGameDiceInfoArray ) Retain (keep func (x MessagesEmojiGameDiceInfo ) bool ) MessagesEmojiGameDiceInfoArray {
n := 0
for _ , x := range s {
if keep (x ) {
s [n ] = x
n ++
}
}
s = s [:n ]
return s
}
func (s MessagesEmojiGameDiceInfoArray ) First () (v MessagesEmojiGameDiceInfo , ok bool ) {
if len (s ) < 1 {
return
}
return s [0 ], true
}
func (s MessagesEmojiGameDiceInfoArray ) Last () (v MessagesEmojiGameDiceInfo , ok bool ) {
if len (s ) < 1 {
return
}
return s [len (s )-1 ], true
}
func (s *MessagesEmojiGameDiceInfoArray ) PopFirst () (v MessagesEmojiGameDiceInfo , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [0 ]
copy (a [0 :], a [1 :])
var zero MessagesEmojiGameDiceInfo
a [len (a )-1 ] = zero
a = a [:len (a )-1 ]
*s = a
return v , true
}
func (s *MessagesEmojiGameDiceInfoArray ) Pop () (v MessagesEmojiGameDiceInfo , ok bool ) {
if s == nil || len (*s ) < 1 {
return
}
a := *s
v = a [len (a )-1 ]
a = a [:len (a )-1 ]
*s = a
return v , true
}
The pages are generated with Golds v0.8.4 . (GOOS=linux GOARCH=amd64)
Golds is a Go 101 project developed by Tapir Liu .
PR and bug reports are welcome and can be submitted to the issue list .
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