// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package time

// Sleep pauses the current goroutine for at least the duration d.
// A negative or zero duration causes Sleep to return immediately.
func ( Duration)

// Interface to timers implemented in package runtime.
// Must be in sync with ../runtime/time.go:/^type timer
type runtimeTimer struct {
	pp       uintptr
	when     int64
	period   int64
	f        func(any, uintptr) // NOTE: must not be closure
	arg      any
	seq      uintptr
	nextwhen int64
	status   uint32
}

// when is a helper function for setting the 'when' field of a runtimeTimer.
// It returns what the time will be, in nanoseconds, Duration d in the future.
// If d is negative, it is ignored. If the returned value would be less than
// zero because of an overflow, MaxInt64 is returned.
func ( Duration) int64 {
	if  <= 0 {
		return runtimeNano()
	}
	 := runtimeNano() + int64()
	if  < 0 {
		// N.B. runtimeNano() and d are always positive, so addition
		// (including overflow) will never result in t == 0.
		 = 1<<63 - 1 // math.MaxInt64
	}
	return 
}

func (*runtimeTimer)
func (*runtimeTimer) bool
func (*runtimeTimer, int64) bool
func ( *runtimeTimer, ,  int64,  func(any, uintptr),  any,  uintptr)

// The Timer type represents a single event.
// When the Timer expires, the current time will be sent on C,
// unless the Timer was created by AfterFunc.
// A Timer must be created with NewTimer or AfterFunc.
type Timer struct {
	C <-chan Time
	r runtimeTimer
}

// Stop prevents the Timer from firing.
// It returns true if the call stops the timer, false if the timer has already
// expired or been stopped.
// Stop does not close the channel, to prevent a read from the channel succeeding
// incorrectly.
//
// To ensure the channel is empty after a call to Stop, check the
// return value and drain the channel.
// For example, assuming the program has not received from t.C already:
//
//	if !t.Stop() {
//		<-t.C
//	}
//
// This cannot be done concurrent to other receives from the Timer's
// channel or other calls to the Timer's Stop method.
//
// For a timer created with AfterFunc(d, f), if t.Stop returns false, then the timer
// has already expired and the function f has been started in its own goroutine;
// Stop does not wait for f to complete before returning.
// If the caller needs to know whether f is completed, it must coordinate
// with f explicitly.
func ( *Timer) () bool {
	if .r.f == nil {
		panic("time: Stop called on uninitialized Timer")
	}
	return stopTimer(&.r)
}

// NewTimer creates a new Timer that will send
// the current time on its channel after at least duration d.
func ( Duration) *Timer {
	 := make(chan Time, 1)
	 := &Timer{
		C: ,
		r: runtimeTimer{
			when: when(),
			f:    sendTime,
			arg:  ,
		},
	}
	startTimer(&.r)
	return 
}

// Reset changes the timer to expire after duration d.
// It returns true if the timer had been active, false if the timer had
// expired or been stopped.
//
// For a Timer created with NewTimer, Reset should be invoked only on
// stopped or expired timers with drained channels.
//
// If a program has already received a value from t.C, the timer is known
// to have expired and the channel drained, so t.Reset can be used directly.
// If a program has not yet received a value from t.C, however,
// the timer must be stopped and—if Stop reports that the timer expired
// before being stopped—the channel explicitly drained:
//
//	if !t.Stop() {
//		<-t.C
//	}
//	t.Reset(d)
//
// This should not be done concurrent to other receives from the Timer's
// channel.
//
// Note that it is not possible to use Reset's return value correctly, as there
// is a race condition between draining the channel and the new timer expiring.
// Reset should always be invoked on stopped or expired channels, as described above.
// The return value exists to preserve compatibility with existing programs.
//
// For a Timer created with AfterFunc(d, f), Reset either reschedules
// when f will run, in which case Reset returns true, or schedules f
// to run again, in which case it returns false.
// When Reset returns false, Reset neither waits for the prior f to
// complete before returning nor does it guarantee that the subsequent
// goroutine running f does not run concurrently with the prior
// one. If the caller needs to know whether the prior execution of
// f is completed, it must coordinate with f explicitly.
func ( *Timer) ( Duration) bool {
	if .r.f == nil {
		panic("time: Reset called on uninitialized Timer")
	}
	 := when()
	return resetTimer(&.r, )
}

// sendTime does a non-blocking send of the current time on c.
func ( any,  uintptr) {
	select {
	case .(chan Time) <- Now():
	default:
	}
}

// After waits for the duration to elapse and then sends the current time
// on the returned channel.
// It is equivalent to NewTimer(d).C.
// The underlying Timer is not recovered by the garbage collector
// until the timer fires. If efficiency is a concern, use NewTimer
// instead and call Timer.Stop if the timer is no longer needed.
func ( Duration) <-chan Time {
	return NewTimer().C
}

// AfterFunc waits for the duration to elapse and then calls f
// in its own goroutine. It returns a Timer that can
// be used to cancel the call using its Stop method.
func ( Duration,  func()) *Timer {
	 := &Timer{
		r: runtimeTimer{
			when: when(),
			f:    goFunc,
			arg:  ,
		},
	}
	startTimer(&.r)
	return 
}

func ( any,  uintptr) {
	go .(func())()
}