Source File
mgcstack.go
Belonging Package
runtime
// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Garbage collector: stack objects and stack tracing
// See the design doc at https://docs.google.com/document/d/1un-Jn47yByHL7I0aVIP_uVCMxjdM5mpelJhiKlIqxkE/edit?usp=sharing
// Also see issue 22350.
// Stack tracing solves the problem of determining which parts of the
// stack are live and should be scanned. It runs as part of scanning
// a single goroutine stack.
//
// Normally determining which parts of the stack are live is easy to
// do statically, as user code has explicit references (reads and
// writes) to stack variables. The compiler can do a simple dataflow
// analysis to determine liveness of stack variables at every point in
// the code. See cmd/compile/internal/gc/plive.go for that analysis.
//
// However, when we take the address of a stack variable, determining
// whether that variable is still live is less clear. We can still
// look for static accesses, but accesses through a pointer to the
// variable are difficult in general to track statically. That pointer
// can be passed among functions on the stack, conditionally retained,
// etc.
//
// Instead, we will track pointers to stack variables dynamically.
// All pointers to stack-allocated variables will themselves be on the
// stack somewhere (or in associated locations, like defer records), so
// we can find them all efficiently.
//
// Stack tracing is organized as a mini garbage collection tracing
// pass. The objects in this garbage collection are all the variables
// on the stack whose address is taken, and which themselves contain a
// pointer. We call these variables "stack objects".
//
// We begin by determining all the stack objects on the stack and all
// the statically live pointers that may point into the stack. We then
// process each pointer to see if it points to a stack object. If it
// does, we scan that stack object. It may contain pointers into the
// heap, in which case those pointers are passed to the main garbage
// collection. It may also contain pointers into the stack, in which
// case we add them to our set of stack pointers.
//
// Once we're done processing all the pointers (including the ones we
// added during processing), we've found all the stack objects that
// are live. Any dead stack objects are not scanned and their contents
// will not keep heap objects live. Unlike the main garbage
// collection, we can't sweep the dead stack objects; they live on in
// a moribund state until the stack frame that contains them is
// popped.
//
// A stack can look like this:
//
// +----------+
// | foo() |
// | +------+ |
// | | A | | <---\
// | +------+ | |
// | | |
// | +------+ | |
// | | B | | |
// | +------+ | |
// | | |
// +----------+ |
// | bar() | |
// | +------+ | |
// | | C | | <-\ |
// | +----|-+ | | |
// | | | | |
// | +----v-+ | | |
// | | D ---------/
// | +------+ | |
// | | |
// +----------+ |
// | baz() | |
// | +------+ | |
// | | E -------/
// | +------+ |
// | ^ |
// | F: --/ |
// | |
// +----------+
//
// foo() calls bar() calls baz(). Each has a frame on the stack.
// foo() has stack objects A and B.
// bar() has stack objects C and D, with C pointing to D and D pointing to A.
// baz() has a stack object E pointing to C, and a local variable F pointing to E.
//
// Starting from the pointer in local variable F, we will eventually
// scan all of E, C, D, and A (in that order). B is never scanned
// because there is no live pointer to it. If B is also statically
// dead (meaning that foo() never accesses B again after it calls
// bar()), then B's pointers into the heap are not considered live.
package runtime
import (
)
const stackTraceDebug = false
// Buffer for pointers found during stack tracing.
// Must be smaller than or equal to workbuf.
type stackWorkBuf struct {
_ sys.NotInHeap
stackWorkBufHdr
obj [(_WorkbufSize - unsafe.Sizeof(stackWorkBufHdr{})) / goarch.PtrSize]uintptr
}
// Header declaration must come after the buf declaration above, because of issue #14620.
type stackWorkBufHdr struct {
_ sys.NotInHeap
workbufhdr
next *stackWorkBuf // linked list of workbufs
// Note: we could theoretically repurpose lfnode.next as this next pointer.
// It would save 1 word, but that probably isn't worth busting open
// the lfnode API.
}
// Buffer for stack objects found on a goroutine stack.
// Must be smaller than or equal to workbuf.
type stackObjectBuf struct {
_ sys.NotInHeap
stackObjectBufHdr
obj [(_WorkbufSize - unsafe.Sizeof(stackObjectBufHdr{})) / unsafe.Sizeof(stackObject{})]stackObject
}
type stackObjectBufHdr struct {
_ sys.NotInHeap
workbufhdr
next *stackObjectBuf
}
func () {
if unsafe.Sizeof(stackWorkBuf{}) > unsafe.Sizeof(workbuf{}) {
panic("stackWorkBuf too big")
}
if unsafe.Sizeof(stackObjectBuf{}) > unsafe.Sizeof(workbuf{}) {
panic("stackObjectBuf too big")
}
}
// A stackObject represents a variable on the stack that has had
// its address taken.
type stackObject struct {
_ sys.NotInHeap
off uint32 // offset above stack.lo
size uint32 // size of object
r *stackObjectRecord // info of the object (for ptr/nonptr bits). nil if object has been scanned.
left *stackObject // objects with lower addresses
right *stackObject // objects with higher addresses
}
// obj.r = r, but with no write barrier.
//
//go:nowritebarrier
func ( *stackObject) ( *stackObjectRecord) {
// Types of stack objects are always in read-only memory, not the heap.
// So not using a write barrier is ok.
*(*uintptr)(unsafe.Pointer(&.r)) = uintptr(unsafe.Pointer())
}
// A stackScanState keeps track of the state used during the GC walk
// of a goroutine.
type stackScanState struct {
cache pcvalueCache
// stack limits
stack stack
// conservative indicates that the next frame must be scanned conservatively.
// This applies only to the innermost frame at an async safe-point.
conservative bool
// buf contains the set of possible pointers to stack objects.
// Organized as a LIFO linked list of buffers.
// All buffers except possibly the head buffer are full.
buf *stackWorkBuf
freeBuf *stackWorkBuf // keep around one free buffer for allocation hysteresis
// cbuf contains conservative pointers to stack objects. If
// all pointers to a stack object are obtained via
// conservative scanning, then the stack object may be dead
// and may contain dead pointers, so it must be scanned
// defensively.
cbuf *stackWorkBuf
// list of stack objects
// Objects are in increasing address order.
head *stackObjectBuf
tail *stackObjectBuf
nobjs int
// root of binary tree for fast object lookup by address
// Initialized by buildIndex.
root *stackObject
}
// Add p as a potential pointer to a stack object.
// p must be a stack address.
func ( *stackScanState) ( uintptr, bool) {
if < .stack.lo || >= .stack.hi {
throw("address not a stack address")
}
:= &.buf
if {
= &.cbuf
}
:= *
if == nil {
// Initial setup.
= (*stackWorkBuf)(unsafe.Pointer(getempty()))
.nobj = 0
.next = nil
* =
} else if .nobj == len(.obj) {
if .freeBuf != nil {
= .freeBuf
.freeBuf = nil
} else {
= (*stackWorkBuf)(unsafe.Pointer(getempty()))
}
.nobj = 0
.next = *
* =
}
.obj[.nobj] =
.nobj++
}
// Remove and return a potential pointer to a stack object.
// Returns 0 if there are no more pointers available.
//
// This prefers non-conservative pointers so we scan stack objects
// precisely if there are any non-conservative pointers to them.
func ( *stackScanState) () ( uintptr, bool) {
for , := range []**stackWorkBuf{&.buf, &.cbuf} {
:= *
if == nil {
// Never had any data.
continue
}
if .nobj == 0 {
if .freeBuf != nil {
// Free old freeBuf.
putempty((*workbuf)(unsafe.Pointer(.freeBuf)))
}
// Move buf to the freeBuf.
.freeBuf =
= .next
* =
if == nil {
// No more data in this list.
continue
}
}
.nobj--
return .obj[.nobj], == &.cbuf
}
// No more data in either list.
if .freeBuf != nil {
putempty((*workbuf)(unsafe.Pointer(.freeBuf)))
.freeBuf = nil
}
return 0, false
}
// addObject adds a stack object at addr of type typ to the set of stack objects.
func ( *stackScanState) ( uintptr, *stackObjectRecord) {
:= .tail
if == nil {
// initial setup
= (*stackObjectBuf)(unsafe.Pointer(getempty()))
.next = nil
.head =
.tail =
}
if .nobj > 0 && uint32(-.stack.lo) < .obj[.nobj-1].off+.obj[.nobj-1].size {
throw("objects added out of order or overlapping")
}
if .nobj == len(.obj) {
// full buffer - allocate a new buffer, add to end of linked list
:= (*stackObjectBuf)(unsafe.Pointer(getempty()))
.next = nil
.next =
.tail =
=
}
:= &.obj[.nobj]
.nobj++
.off = uint32( - .stack.lo)
.size = uint32(.size)
.setRecord()
// obj.left and obj.right will be initialized by buildIndex before use.
.nobjs++
}
// buildIndex initializes s.root to a binary search tree.
// It should be called after all addObject calls but before
// any call of findObject.
func ( *stackScanState) () {
.root, _, _ = binarySearchTree(.head, 0, .nobjs)
}
// Build a binary search tree with the n objects in the list
// x.obj[idx], x.obj[idx+1], ..., x.next.obj[0], ...
// Returns the root of that tree, and the buf+idx of the nth object after x.obj[idx].
// (The first object that was not included in the binary search tree.)
// If n == 0, returns nil, x.
func ( *stackObjectBuf, int, int) ( *stackObject, *stackObjectBuf, int) {
if == 0 {
return nil, ,
}
var , *stackObject
, , = (, , /2)
= &.obj[]
++
if == len(.obj) {
= .next
= 0
}
, , = (, , -/2-1)
.left =
.right =
return , ,
}
// findObject returns the stack object containing address a, if any.
// Must have called buildIndex previously.
func ( *stackScanState) ( uintptr) *stackObject {
:= uint32( - .stack.lo)
:= .root
for {
if == nil {
return nil
}
if < .off {
= .left
continue
}
if >= .off+.size {
= .right
continue
}
return
}
}
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