Source File
panic.go
Belonging Package
runtime
// Copyright 2014 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package runtimeimport ()// throwType indicates the current type of ongoing throw, which affects the// amount of detail printed to stderr. Higher values include more detail.type throwType uint32const (// throwTypeNone means that we are not throwing.throwTypeNone throwType = iota// throwTypeUser is a throw due to a problem with the application.//// These throws do not include runtime frames, system goroutines, or// frame metadata.throwTypeUser// throwTypeRuntime is a throw due to a problem with Go itself.//// These throws include as much information as possible to aid in// debugging the runtime, including runtime frames, system goroutines,// and frame metadata.throwTypeRuntime)// We have two different ways of doing defers. The older way involves creating a// defer record at the time that a defer statement is executing and adding it to a// defer chain. This chain is inspected by the deferreturn call at all function// exits in order to run the appropriate defer calls. A cheaper way (which we call// open-coded defers) is used for functions in which no defer statements occur in// loops. In that case, we simply store the defer function/arg information into// specific stack slots at the point of each defer statement, as well as setting a// bit in a bitmask. At each function exit, we add inline code to directly make// the appropriate defer calls based on the bitmask and fn/arg information stored// on the stack. During panic/Goexit processing, the appropriate defer calls are// made using extra funcdata info that indicates the exact stack slots that// contain the bitmask and defer fn/args.// Check to make sure we can really generate a panic. If the panic// was generated from the runtime, or from inside malloc, then convert// to a throw of msg.// pc should be the program counter of the compiler-generated code that// triggered this panic.func ( uintptr, string) {if goarch.IsWasm == 0 && hasPrefix(funcname(findfunc()), "runtime.") {// Note: wasm can't tail call, so we can't get the original caller's pc.throw()}// TODO: is this redundant? How could we be in malloc// but not in the runtime? runtime/internal/*, maybe?:= getg()if != nil && .m != nil && .m.mallocing != 0 {throw()}}// Same as above, but calling from the runtime is allowed.//// Using this function is necessary for any panic that may be// generated by runtime.sigpanic, since those are always called by the// runtime.func ( string) {// panic allocates, so to avoid recursive malloc, turn panics// during malloc into throws.:= getg()if != nil && .m != nil && .m.mallocing != 0 {throw()}}// Many of the following panic entry-points turn into throws when they// happen in various runtime contexts. These should never happen in// the runtime, and if they do, they indicate a serious issue and// should not be caught by user code.//// The panic{Index,Slice,divide,shift} functions are called by// code generated by the compiler for out of bounds index expressions,// out of bounds slice expressions, division by zero, and shift by negative.// The panicdivide (again), panicoverflow, panicfloat, and panicmem// functions are called by the signal handler when a signal occurs// indicating the respective problem.//// Since panic{Index,Slice,shift} are never called directly, and// since the runtime package should never have an out of bounds slice// or array reference or negative shift, if we see those functions called from the// runtime package we turn the panic into a throw. That will dump the// entire runtime stack for easier debugging.//// The entry points called by the signal handler will be called from// runtime.sigpanic, so we can't disallow calls from the runtime to// these (they always look like they're called from the runtime).// Hence, for these, we just check for clearly bad runtime conditions.//// The panic{Index,Slice} functions are implemented in assembly and tail call// to the goPanic{Index,Slice} functions below. This is done so we can use// a space-minimal register calling convention.// failures in the comparisons for s[x], 0 <= x < y (y == len(s))////go:yeswritebarrierrecfunc ( int, int) {panicCheck1(getcallerpc(), "index out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsIndex})}//go:yeswritebarrierrecfunc ( uint, int) {panicCheck1(getcallerpc(), "index out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsIndex})}// failures in the comparisons for s[:x], 0 <= x <= y (y == len(s) or cap(s))////go:yeswritebarrierrecfunc ( int, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsSliceAlen})}//go:yeswritebarrierrecfunc ( uint, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsSliceAlen})}//go:yeswritebarrierrecfunc ( int, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsSliceAcap})}//go:yeswritebarrierrecfunc ( uint, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsSliceAcap})}// failures in the comparisons for s[x:y], 0 <= x <= y////go:yeswritebarrierrecfunc ( int, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsSliceB})}//go:yeswritebarrierrecfunc ( uint, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsSliceB})}// failures in the comparisons for s[::x], 0 <= x <= y (y == len(s) or cap(s))func ( int, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsSlice3Alen})}func ( uint, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsSlice3Alen})}func ( int, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsSlice3Acap})}func ( uint, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsSlice3Acap})}// failures in the comparisons for s[:x:y], 0 <= x <= yfunc ( int, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsSlice3B})}func ( uint, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsSlice3B})}// failures in the comparisons for s[x:y:], 0 <= x <= yfunc ( int, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: true, y: , code: boundsSlice3C})}func ( uint, int) {panicCheck1(getcallerpc(), "slice bounds out of range")panic(boundsError{x: int64(), signed: false, y: , code: boundsSlice3C})}// failures in the conversion ([x]T)(s) or (*[x]T)(s), 0 <= x <= y, y == len(s)func ( int, int) {panicCheck1(getcallerpc(), "slice length too short to convert to array or pointer to array")panic(boundsError{x: int64(), signed: true, y: , code: boundsConvert})}// Implemented in assembly, as they take arguments in registers.// Declared here to mark them as ABIInternal.func ( int, int)func ( uint, int)func ( int, int)func ( uint, int)func ( int, int)func ( uint, int)func ( int, int)func ( uint, int)func ( int, int)func ( uint, int)func ( int, int)func ( uint, int)func ( int, int)func ( uint, int)func ( int, int)func ( uint, int)func ( int, int)var shiftError = error(errorString("negative shift amount"))//go:yeswritebarrierrecfunc () {panicCheck1(getcallerpc(), "negative shift amount")panic(shiftError)}var divideError = error(errorString("integer divide by zero"))//go:yeswritebarrierrecfunc () {panicCheck2("integer divide by zero")panic(divideError)}var overflowError = error(errorString("integer overflow"))func () {panicCheck2("integer overflow")panic(overflowError)}var floatError = error(errorString("floating point error"))func () {panicCheck2("floating point error")panic(floatError)}var memoryError = error(errorString("invalid memory address or nil pointer dereference"))func () {panicCheck2("invalid memory address or nil pointer dereference")panic(memoryError)}func ( uintptr) {panicCheck2("invalid memory address or nil pointer dereference")panic(errorAddressString{msg: "invalid memory address or nil pointer dereference", addr: })}// Create a new deferred function fn, which has no arguments and results.// The compiler turns a defer statement into a call to this.func ( func()) {:= getg()if .m.curg != {// go code on the system stack can't deferthrow("defer on system stack")}:= newdefer()if ._panic != nil {throw("deferproc: d.panic != nil after newdefer")}.link = ._defer._defer =.fn =.pc = getcallerpc()// We must not be preempted between calling getcallersp and// storing it to d.sp because getcallersp's result is a// uintptr stack pointer..sp = getcallersp()// deferproc returns 0 normally.// a deferred func that stops a panic// makes the deferproc return 1.// the code the compiler generates always// checks the return value and jumps to the// end of the function if deferproc returns != 0.return0()// No code can go here - the C return register has// been set and must not be clobbered.}// deferprocStack queues a new deferred function with a defer record on the stack.// The defer record must have its fn field initialized.// All other fields can contain junk.// Nosplit because of the uninitialized pointer fields on the stack.////go:nosplitfunc ( *_defer) {:= getg()if .m.curg != {// go code on the system stack can't deferthrow("defer on system stack")}// fn is already set.// The other fields are junk on entry to deferprocStack and// are initialized here..started = false.heap = false.openDefer = false.sp = getcallersp().pc = getcallerpc().framepc = 0.varp = 0// The lines below implement:// d.panic = nil// d.fd = nil// d.link = gp._defer// gp._defer = d// But without write barriers. The first three are writes to// the stack so they don't need a write barrier, and furthermore// are to uninitialized memory, so they must not use a write barrier.// The fourth write does not require a write barrier because we// explicitly mark all the defer structures, so we don't need to// keep track of pointers to them with a write barrier.*(*uintptr)(unsafe.Pointer(&._panic)) = 0*(*uintptr)(unsafe.Pointer(&.fd)) = 0*(*uintptr)(unsafe.Pointer(&.link)) = uintptr(unsafe.Pointer(._defer))*(*uintptr)(unsafe.Pointer(&._defer)) = uintptr(unsafe.Pointer())return0()// No code can go here - the C return register has// been set and must not be clobbered.}// Each P holds a pool for defers.// Allocate a Defer, usually using per-P pool.// Each defer must be released with freedefer. The defer is not// added to any defer chain yet.func () *_defer {var *_defer:= acquirem():= .p.ptr()if len(.deferpool) == 0 && sched.deferpool != nil {lock(&sched.deferlock)for len(.deferpool) < cap(.deferpool)/2 && sched.deferpool != nil {:= sched.deferpoolsched.deferpool = .link.link = nil.deferpool = append(.deferpool, )}unlock(&sched.deferlock)}if := len(.deferpool); > 0 {= .deferpool[-1].deferpool[-1] = nil.deferpool = .deferpool[:-1]}releasem(), = nil, nilif == nil {// Allocate new defer.= new(_defer)}.heap = truereturn}// Free the given defer.// The defer cannot be used after this call.//// This is nosplit because the incoming defer is in a perilous state.// It's not on any defer list, so stack copying won't adjust stack// pointers in it (namely, d.link). Hence, if we were to copy the// stack, d could then contain a stale pointer.////go:nosplitfunc ( *_defer) {.link = nil// After this point we can copy the stack.if ._panic != nil {freedeferpanic()}if .fn != nil {freedeferfn()}if !.heap {return}:= acquirem():= .p.ptr()if len(.deferpool) == cap(.deferpool) {// Transfer half of local cache to the central cache.var , *_deferfor len(.deferpool) > cap(.deferpool)/2 {:= len(.deferpool):= .deferpool[-1].deferpool[-1] = nil.deferpool = .deferpool[:-1]if == nil {=} else {.link =}=}lock(&sched.deferlock).link = sched.deferpoolsched.deferpool =unlock(&sched.deferlock)}* = _defer{}.deferpool = append(.deferpool, )releasem(), = nil, nil}// Separate function so that it can split stack.// Windows otherwise runs out of stack space.func () {// _panic must be cleared before d is unlinked from gp.throw("freedefer with d._panic != nil")}func () {// fn must be cleared before d is unlinked from gp.throw("freedefer with d.fn != nil")}// deferreturn runs deferred functions for the caller's frame.// The compiler inserts a call to this at the end of any// function which calls defer.func () {:= getg()for {:= ._deferif == nil {return}:= getcallersp()if .sp != {return}if .openDefer {:= runOpenDeferFrame()if ! {throw("unfinished open-coded defers in deferreturn")}._defer = .linkfreedefer()// If this frame uses open defers, then this// must be the only defer record for the// frame, so we can just return.return}:= .fn.fn = nil._defer = .linkfreedefer()()}}// Goexit terminates the goroutine that calls it. No other goroutine is affected.// Goexit runs all deferred calls before terminating the goroutine. Because Goexit// is not a panic, any recover calls in those deferred functions will return nil.//// Calling Goexit from the main goroutine terminates that goroutine// without func main returning. Since func main has not returned,// the program continues execution of other goroutines.// If all other goroutines exit, the program crashes.func () {// Run all deferred functions for the current goroutine.// This code is similar to gopanic, see that implementation// for detailed comments.:= getg()// Create a panic object for Goexit, so we can recognize when it might be// bypassed by a recover().var _panic.goexit = true.link = ._panic._panic = (*_panic)(noescape(unsafe.Pointer(&)))addOneOpenDeferFrame(, getcallerpc(), unsafe.Pointer(getcallersp()))for {:= ._deferif == nil {break}if .started {if ._panic != nil {._panic.aborted = true._panic = nil}if !.openDefer {.fn = nil._defer = .linkfreedefer()continue}}.started = true._panic = (*_panic)(noescape(unsafe.Pointer(&)))if .openDefer {:= runOpenDeferFrame()if ! {// We should always run all defers in the frame,// since there is no panic associated with this// defer that can be recovered.throw("unfinished open-coded defers in Goexit")}if .aborted {// Since our current defer caused a panic and may// have been already freed, just restart scanning// for open-coded defers from this frame again.addOneOpenDeferFrame(, getcallerpc(), unsafe.Pointer(getcallersp()))} else {addOneOpenDeferFrame(, 0, nil)}} else {// Save the pc/sp in deferCallSave(), so we can "recover" back to this// loop if necessary.deferCallSave(&, .fn)}if .aborted {// We had a recursive panic in the defer d we started, and// then did a recover in a defer that was further down the// defer chain than d. In the case of an outstanding Goexit,// we force the recover to return back to this loop. d will// have already been freed if completed, so just continue// immediately to the next defer on the chain..aborted = falsecontinue}if ._defer != {throw("bad defer entry in Goexit")}._panic = nil.fn = nil._defer = .linkfreedefer()// Note: we ignore recovers here because Goexit isn't a panic}goexit1()}// Call all Error and String methods before freezing the world.// Used when crashing with panicking.func ( *_panic) {defer func() {:= "panic while printing panic value"switch r := recover().(type) {case nil:// nothing to docase string:throw( + ": " + )default:throw( + ": type " + toRType(efaceOf(&)._type).string())}}()for != nil {switch v := .arg.(type) {case error:.arg = .Error()case stringer:.arg = .String()}= .link}}// Print all currently active panics. Used when crashing.// Should only be called after preprintpanics.func ( *_panic) {if .link != nil {(.link)if !.link.goexit {print("\t")}}if .goexit {return}print("panic: ")printany(.arg)if .recovered {print(" [recovered]")}print("\n")}// addOneOpenDeferFrame scans the stack (in gentraceback order, from inner frames to// outer frames) for the first frame (if any) with open-coded defers. If it finds// one, it adds a single entry to the defer chain for that frame. The entry added// represents all the defers in the associated open defer frame, and is sorted in// order with respect to any non-open-coded defers.//// addOneOpenDeferFrame stops (possibly without adding a new entry) if it encounters// an in-progress open defer entry. An in-progress open defer entry means there has// been a new panic because of a defer in the associated frame. addOneOpenDeferFrame// does not add an open defer entry past a started entry, because that started entry// still needs to finished, and addOneOpenDeferFrame will be called when that started// entry is completed. The defer removal loop in gopanic() similarly stops at an// in-progress defer entry. Together, addOneOpenDeferFrame and the defer removal loop// ensure the invariant that there is no open defer entry further up the stack than// an in-progress defer, and also that the defer removal loop is guaranteed to remove// all not-in-progress open defer entries from the defer chain.//// If sp is non-nil, addOneOpenDeferFrame starts the stack scan from the frame// specified by sp. If sp is nil, it uses the sp from the current defer record (which// has just been finished). Hence, it continues the stack scan from the frame of the// defer that just finished. It skips any frame that already has a (not-in-progress)// open-coded _defer record in the defer chain.//// Note: All entries of the defer chain (including this new open-coded entry) have// their pointers (including sp) adjusted properly if the stack moves while// running deferred functions. Also, it is safe to pass in the sp arg (which is// the direct result of calling getcallersp()), because all pointer variables// (including arguments) are adjusted as needed during stack copies.func ( *g, uintptr, unsafe.Pointer) {var *_deferif == nil {= ._defer= .framepc= unsafe.Pointer(.sp)}systemstack(func() {var unwinder:for .initAt(, uintptr(), 0, , 0); .valid(); .next() {:= &.frameif != nil && .sp == .sp {// Skip the frame for the previous defer that// we just finished (and was used to set// where we restarted the stack scan)continue}:= .fn:= funcdata(, abi.FUNCDATA_OpenCodedDeferInfo)if == nil {continue}// Insert the open defer record in the// chain, in order sorted by sp.:= ._defervar *_deferfor != nil {:= .spif .sp < {break}if .sp == {if !.openDefer {throw("duplicated defer entry")}// Don't add any record past an// in-progress defer entry. We don't// need it, and more importantly, we// want to keep the invariant that// there is no open defer entry// passed an in-progress entry (see// header comment).if .started {break}continue}== .link}if .fn.deferreturn == 0 {throw("missing deferreturn")}:= newdefer().openDefer = true._panic = nil// These are the pc/sp to set after we've// run a defer in this frame that did a// recover. We return to a special// deferreturn that runs any remaining// defers and then returns from the// function..pc = .fn.entry() + uintptr(.fn.deferreturn).varp = .varp.fd =// Save the SP/PC associated with current frame,// so we can continue stack trace later if needed..framepc = .pc.sp = .sp.link =if == nil {._defer =} else {.link =}// Stop stack scanning after adding one open defer recordbreak}})}// readvarintUnsafe reads the uint32 in varint format starting at fd, and returns the// uint32 and a pointer to the byte following the varint.//// There is a similar function runtime.readvarint, which takes a slice of bytes,// rather than an unsafe pointer. These functions are duplicated, because one of// the two use cases for the functions would get slower if the functions were// combined.func ( unsafe.Pointer) (uint32, unsafe.Pointer) {var uint32var intfor {:= *(*uint8)((unsafe.Pointer()))= add(, unsafe.Sizeof())if < 128 {return + uint32()<<,}+= ((uint32() &^ 128) << )+= 7if > 28 {panic("Bad varint")}}}// runOpenDeferFrame runs the active open-coded defers in the frame specified by// d. It normally processes all active defers in the frame, but stops immediately// if a defer does a successful recover. It returns true if there are no// remaining defers to run in the frame.func ( *_defer) bool {:= true:= .fd, := readvarintUnsafe(), := readvarintUnsafe():= *(*uint8)(unsafe.Pointer(.varp - uintptr()))for := int() - 1; >= 0; -- {// read the funcdata info for this defervar uint32, = readvarintUnsafe()if &(1<<) == 0 {continue}:= *(*func())(unsafe.Pointer(.varp - uintptr())).fn == &^ (1 << )*(*uint8)(unsafe.Pointer(.varp - uintptr())) =:= ._panic// Call the defer. Note that this can change d.varp if// the stack moves.deferCallSave(, .fn)if != nil && .aborted {break}.fn = nilif ._panic != nil && ._panic.recovered {= == 0break}}return}// deferCallSave calls fn() after saving the caller's pc and sp in the// panic record. This allows the runtime to return to the Goexit defer// processing loop, in the unusual case where the Goexit may be// bypassed by a successful recover.//// This is marked as a wrapper by the compiler so it doesn't appear in// tracebacks.func ( *_panic, func()) {if != nil {.argp = unsafe.Pointer(getargp()).pc = getcallerpc().sp = unsafe.Pointer(getcallersp())}()if != nil {.pc = 0.sp = unsafe.Pointer(nil)}}// A PanicNilError happens when code calls panic(nil).//// Before Go 1.21, programs that called panic(nil) observed recover returning nil.// Starting in Go 1.21, programs that call panic(nil) observe recover returning a *PanicNilError.// Programs can change back to the old behavior by setting GODEBUG=panicnil=1.type PanicNilError struct {// This field makes PanicNilError structurally different from// any other struct in this package, and the _ makes it different// from any struct in other packages too.// This avoids any accidental conversions being possible// between this struct and some other struct sharing the same fields,// like happened in go.dev/issue/56603._ [0]*PanicNilError}func (*PanicNilError) () string { return "panic called with nil argument" }func (*PanicNilError) () {}var panicnil = &godebugInc{name: "panicnil"}// The implementation of the predeclared function panic.func ( any) {if == nil {if debug.panicnil.Load() != 1 {= new(PanicNilError)} else {panicnil.IncNonDefault()}}:= getg()if .m.curg != {print("panic: ")printany()print("\n")throw("panic on system stack")}if .m.mallocing != 0 {print("panic: ")printany()print("\n")throw("panic during malloc")}if .m.preemptoff != "" {print("panic: ")printany()print("\n")print("preempt off reason: ")print(.m.preemptoff)print("\n")throw("panic during preemptoff")}if .m.locks != 0 {print("panic: ")printany()print("\n")throw("panic holding locks")}var _panic.arg =.link = ._panic._panic = (*_panic)(noescape(unsafe.Pointer(&)))runningPanicDefers.Add(1)// By calculating getcallerpc/getcallersp here, we avoid scanning the// gopanic frame (stack scanning is slow...)addOneOpenDeferFrame(, getcallerpc(), unsafe.Pointer(getcallersp()))for {:= ._deferif == nil {break}// If defer was started by earlier panic or Goexit (and, since we're back here, that triggered a new panic),// take defer off list. An earlier panic will not continue running, but we will make sure below that an// earlier Goexit does continue running.if .started {if ._panic != nil {._panic.aborted = true}._panic = nilif !.openDefer {// For open-coded defers, we need to process the// defer again, in case there are any other defers// to call in the frame (not including the defer// call that caused the panic)..fn = nil._defer = .linkfreedefer()continue}}// Mark defer as started, but keep on list, so that traceback// can find and update the defer's argument frame if stack growth// or a garbage collection happens before executing d.fn..started = true// Record the panic that is running the defer.// If there is a new panic during the deferred call, that panic// will find d in the list and will mark d._panic (this panic) aborted.._panic = (*_panic)(noescape(unsafe.Pointer(&))):= trueif .openDefer {= runOpenDeferFrame()if && !._panic.recovered {addOneOpenDeferFrame(, 0, nil)}} else {.argp = unsafe.Pointer(getargp()).fn()}.argp = nil// Deferred function did not panic. Remove d.if ._defer != {throw("bad defer entry in panic")}._panic = nil// trigger shrinkage to test stack copy. See stack_test.go:TestStackPanic//GC():= .pc:= unsafe.Pointer(.sp) // must be pointer so it gets adjusted during stack copyif {.fn = nil._defer = .linkfreedefer()}if .recovered {._panic = .linkif ._panic != nil && ._panic.goexit && ._panic.aborted {// A normal recover would bypass/abort the Goexit. Instead,// we return to the processing loop of the Goexit..sigcode0 = uintptr(._panic.sp).sigcode1 = uintptr(._panic.pc)mcall(recovery)throw("bypassed recovery failed") // mcall should not return}runningPanicDefers.Add(-1)// After a recover, remove any remaining non-started,// open-coded defer entries, since the corresponding defers// will be executed normally (inline). Any such entry will// become stale once we run the corresponding defers inline// and exit the associated stack frame. We only remove up to// the first started (in-progress) open defer entry, not// including the current frame, since any higher entries will// be from a higher panic in progress, and will still be// needed.:= ._defervar *_deferif ! {// Skip our current frame, if not done. It is// needed to complete any remaining defers in// deferreturn()== .link}for != nil {if .started {// This defer is started but we// are in the middle of a// defer-panic-recover inside of// it, so don't remove it or any// further defer entriesbreak}if .openDefer {if == nil {._defer = .link} else {.link = .link}:= .linkfreedefer()=} else {== .link}}._panic = .link// Aborted panics are marked but remain on the g.panic list.// Remove them from the list.for ._panic != nil && ._panic.aborted {._panic = ._panic.link}if ._panic == nil { // must be done with signal.sig = 0}// Pass information about recovering frame to recovery..sigcode0 = uintptr().sigcode1 =mcall(recovery)throw("recovery failed") // mcall should not return}}// ran out of deferred calls - old-school panic now// Because it is unsafe to call arbitrary user code after freezing// the world, we call preprintpanics to invoke all necessary Error// and String methods to prepare the panic strings before startpanic.preprintpanics(._panic)fatalpanic(._panic) // should not return*(*int)(nil) = 0 // not reached}// getargp returns the location where the caller// writes outgoing function call arguments.////go:nosplit//go:noinlinefunc () uintptr {return getcallersp() + sys.MinFrameSize}// The implementation of the predeclared function recover.// Cannot split the stack because it needs to reliably// find the stack segment of its caller.//// TODO(rsc): Once we commit to CopyStackAlways,// this doesn't need to be nosplit.////go:nosplitfunc ( uintptr) any {// Must be in a function running as part of a deferred call during the panic.// Must be called from the topmost function of the call// (the function used in the defer statement).// p.argp is the argument pointer of that topmost deferred function call.// Compare against argp reported by caller.// If they match, the caller is the one who can recover.:= getg():= ._panicif != nil && !.goexit && !.recovered && == uintptr(.argp) {.recovered = truereturn .arg}return nil}//go:linkname sync_throw sync.throwfunc ( string) {throw()}//go:linkname sync_fatal sync.fatalfunc ( string) {fatal()}// throw triggers a fatal error that dumps a stack trace and exits.//// throw should be used for runtime-internal fatal errors where Go itself,// rather than user code, may be at fault for the failure.////go:nosplitfunc ( string) {// Everything throw does should be recursively nosplit so it// can be called even when it's unsafe to grow the stack.systemstack(func() {print("fatal error: ", , "\n")})fatalthrow(throwTypeRuntime)}// fatal triggers a fatal error that dumps a stack trace and exits.//// fatal is equivalent to throw, but is used when user code is expected to be// at fault for the failure, such as racing map writes.//// fatal does not include runtime frames, system goroutines, or frame metadata// (fp, sp, pc) in the stack trace unless GOTRACEBACK=system or higher.////go:nosplitfunc ( string) {// Everything fatal does should be recursively nosplit so it// can be called even when it's unsafe to grow the stack.systemstack(func() {print("fatal error: ", , "\n")})fatalthrow(throwTypeUser)}// runningPanicDefers is non-zero while running deferred functions for panic.// This is used to try hard to get a panic stack trace out when exiting.var runningPanicDefers atomic.Uint32// panicking is non-zero when crashing the program for an unrecovered panic.var panicking atomic.Uint32// paniclk is held while printing the panic information and stack trace,// so that two concurrent panics don't overlap their output.var paniclk mutex// Unwind the stack after a deferred function calls recover// after a panic. Then arrange to continue running as though// the caller of the deferred function returned normally.func ( *g) {// Info about defer passed in G struct.:= .sigcode0:= .sigcode1// d's arguments need to be in the stack.if != 0 && ( < .stack.lo || .stack.hi < ) {print("recover: ", hex(), " not in [", hex(.stack.lo), ", ", hex(.stack.hi), "]\n")throw("bad recovery")}// Make the deferproc for this d return again,// this time returning 1. The calling function will// jump to the standard return epilogue..sched.sp =.sched.pc =.sched.lr = 0// Restore the bp on platforms that support frame pointers.// N.B. It's fine to not set anything for platforms that don't// support frame pointers, since nothing consumes them.switch {case goarch.IsAmd64 != 0:// On x86, the architectural bp is stored 2 words below the// stack pointer..sched.bp = *(*uintptr)(unsafe.Pointer( - 2*goarch.PtrSize))case goarch.IsArm64 != 0:// on arm64, the architectural bp points one word higher// than the sp..sched.bp = - goarch.PtrSize}.sched.ret = 1gogo(&.sched)}// fatalthrow implements an unrecoverable runtime throw. It freezes the// system, prints stack traces starting from its caller, and terminates the// process.////go:nosplitfunc ( throwType) {:= getcallerpc():= getcallersp():= getg()if .m.throwing == throwTypeNone {.m.throwing =}// Switch to the system stack to avoid any stack growth, which may make// things worse if the runtime is in a bad state.systemstack(func() {if isSecureMode() {exit(2)}startpanic_m()if dopanic_m(, , ) {// crash uses a decent amount of nosplit stack and we're already// low on stack in throw, so crash on the system stack (unlike// fatalpanic).crash()}exit(2)})*(*int)(nil) = 0 // not reached}// fatalpanic implements an unrecoverable panic. It is like fatalthrow, except// that if msgs != nil, fatalpanic also prints panic messages and decrements// runningPanicDefers once main is blocked from exiting.////go:nosplitfunc ( *_panic) {:= getcallerpc():= getcallersp():= getg()var bool// Switch to the system stack to avoid any stack growth, which// may make things worse if the runtime is in a bad state.systemstack(func() {if startpanic_m() && != nil {// There were panic messages and startpanic_m// says it's okay to try to print them.// startpanic_m set panicking, which will// block main from exiting, so now OK to// decrement runningPanicDefers.runningPanicDefers.Add(-1)printpanics()}= dopanic_m(, , )})if {// By crashing outside the above systemstack call, debuggers// will not be confused when generating a backtrace.// Function crash is marked nosplit to avoid stack growth.crash()}systemstack(func() {exit(2)})*(*int)(nil) = 0 // not reached}// startpanic_m prepares for an unrecoverable panic.//// It returns true if panic messages should be printed, or false if// the runtime is in bad shape and should just print stacks.//// It must not have write barriers even though the write barrier// explicitly ignores writes once dying > 0. Write barriers still// assume that g.m.p != nil, and this function may not have P// in some contexts (e.g. a panic in a signal handler for a signal// sent to an M with no P).////go:nowritebarrierrecfunc () bool {:= getg()if mheap_.cachealloc.size == 0 { // very earlyprint("runtime: panic before malloc heap initialized\n")}// Disallow malloc during an unrecoverable panic. A panic// could happen in a signal handler, or in a throw, or inside// malloc itself. We want to catch if an allocation ever does// happen (even if we're not in one of these situations)..m.mallocing++// If we're dying because of a bad lock count, set it to a// good lock count so we don't recursively panic below.if .m.locks < 0 {.m.locks = 1}switch .m.dying {case 0:// Setting dying >0 has the side-effect of disabling this G's writebuf..m.dying = 1panicking.Add(1)lock(&paniclk)if debug.schedtrace > 0 || debug.scheddetail > 0 {schedtrace(true)}freezetheworld()return truecase 1:// Something failed while panicking.// Just print a stack trace and exit..m.dying = 2print("panic during panic\n")return falsecase 2:// This is a genuine bug in the runtime, we couldn't even// print the stack trace successfully..m.dying = 3print("stack trace unavailable\n")exit(4)fallthroughdefault:// Can't even print! Just exit.exit(5)return false // Need to return something.}}var didothers boolvar deadlock mutex// gp is the crashing g running on this M, but may be a user G, while getg() is// always g0.func ( *g, , uintptr) bool {if .sig != 0 {:= signame(.sig)if != "" {print("[signal ", )} else {print("[signal ", hex(.sig))}print(" code=", hex(.sigcode0), " addr=", hex(.sigcode1), " pc=", hex(.sigpc), "]\n")}, , := gotraceback()if > 0 {if != .m.curg {= true}if != .m.g0 {print("\n")goroutineheader()traceback(, , 0, )} else if >= 2 || .m.throwing >= throwTypeRuntime {print("\nruntime stack:\n")traceback(, , 0, )}if !didothers && {didothers = truetracebackothers()}}unlock(&paniclk)if panicking.Add(-1) != 0 {// Some other m is panicking too.// Let it print what it needs to print.// Wait forever without chewing up cpu.// It will exit when it's done.lock(&deadlock)lock(&deadlock)}printDebugLog()return}// canpanic returns false if a signal should throw instead of// panicking.////go:nosplitfunc () bool {:= getg():= acquirem()// Is it okay for gp to panic instead of crashing the program?// Yes, as long as it is running Go code, not runtime code,// and not stuck in a system call.if != .curg {releasem()return false}// N.B. mp.locks != 1 instead of 0 to account for acquirem.if .locks != 1 || .mallocing != 0 || .throwing != throwTypeNone || .preemptoff != "" || .dying != 0 {releasem()return false}:= readgstatus()if &^_Gscan != _Grunning || .syscallsp != 0 {releasem()return false}if GOOS == "windows" && .libcallsp != 0 {releasem()return false}releasem()return true}// shouldPushSigpanic reports whether pc should be used as sigpanic's// return PC (pushing a frame for the call). Otherwise, it should be// left alone so that LR is used as sigpanic's return PC, effectively// replacing the top-most frame with sigpanic. This is used by// preparePanic.func ( *g, , uintptr) bool {if == 0 {// Probably a call to a nil func. The old LR is more// useful in the stack trace. Not pushing the frame// will make the trace look like a call to sigpanic// instead. (Otherwise the trace will end at sigpanic// and we won't get to see who faulted.)return false}// If we don't recognize the PC as code, but we do recognize// the link register as code, then this assumes the panic was// caused by a call to non-code. In this case, we want to// ignore this call to make unwinding show the context.//// If we running C code, we're not going to recognize pc as a// Go function, so just assume it's good. Otherwise, traceback// may try to read a stale LR that looks like a Go code// pointer and wander into the woods.if .m.incgo || findfunc().valid() {// This wasn't a bad call, so use PC as sigpanic's// return PC.return true}if findfunc().valid() {// This was a bad call, but the LR is good, so use the// LR as sigpanic's return PC.return false}// Neither the PC or LR is good. Hopefully pushing a frame// will work.return true}// isAbortPC reports whether pc is the program counter at which// runtime.abort raises a signal.//// It is nosplit because it's part of the isgoexception// implementation.////go:nosplitfunc ( uintptr) bool {:= findfunc()if !.valid() {return false}return .funcID == abi.FuncID_abort}
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The pages are generated with Golds v0.6.7. (GOOS=linux GOARCH=amd64) Golds is a Go 101 project developed by Tapir Liu. PR and bug reports are welcome and can be submitted to the issue list. Please follow @Go100and1 (reachable from the left QR code) to get the latest news of Golds. |